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If you were king, how would equip your kids?
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<blockquote data-quote="Celebrim" data-source="post: 3280058" data-attributes="member: 4937"><p>As a DM, I'd probably have the following available to a lordling or prince of a powerful nation.</p><p></p><p>1) An item of counterspells/spell resistance/spell turning or other similar protection from gross magical effects.</p><p>2) An item which summoned a planar ally of some sort to perform for a limited time as a body guard or servant, with the power and alignment of the ally suitable to the household of prince (for example, a hound archon, a bralanis, a djinn or some such for a moderately powerful good aligned kingdom). Ideally, the servant would have a long relationship with the household and would be disposed or bound to obey only lawful heirs. Ideally, the item would trigger as a free action if the heir's hit points reached zero or less. </p><p>3) If possible, a necklace of adaptation or if not then a ring of feather falling, water breathing, energy resistance or other protection from common hazards.</p><p>4) An item which confered <em>protection from evil</em> (or other alignment as appropriate to the household). This is probably the single most important item in the kit, and the first one which even a minor lord would try to obtain.</p><p>5) If possible, an item which confered <em>non-detection</em>.</p><p>6) Buffs to constitution, charisma and wisdom.</p><p>7) An item which conferred some sort of rapid movement ability, ideally a greater teleport to a safe zone of a stronghold but even expeditious retreat a couple times per day is better than nothing. Boots of teleport wouldn't be bad, so long as you could trust the heir not to abuse them.</p><p>8) A potion of cure serious wounds or similar emergency curative.</p><p></p><p>Buffs to AC or combat ability would be of a low priority. Protection of that sort can be more effectively conferred by making sure that prince is never near anyone that wishes him ill, and besides which it should be basically assumed that any would be assassin would be able to over come whatever AC we could reasonably provide and would be disposed to attack when the prince was sleeping or otherwise little able to defend himself anyway. Things which provide immunity or near immunity, things which make planning an attack on the prince more difficult, things which protect the prince's mind from subversion, things which add hitpoints or which aid escape - now those things are valued.</p><p></p><p>Ideally the items would be made to appear to be of only low or moderate value and would be both relatively unobtrusive - belts, hose, boots, signet rings, hankerchiefs, garters, clasps, whatever - and subtly marked as being the property of the household (making them difficult to fence). The idea is to distract would be theives or kidnappers with the more valuable loooking, bejewelled, but other mundane and ordinary items.</p><p></p><p>There would probably also be a 'war kit' of some sort for when the prince had to go to war, but generally the most powerful items would be bestowed on a champion of some sort unless the prince developed the capacity to act as his own best champion - which I would imagine would be rare (maybe once every 10 generations or so, the heir would prove to be an especially reknowned combatant).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3280058, member: 4937"] As a DM, I'd probably have the following available to a lordling or prince of a powerful nation. 1) An item of counterspells/spell resistance/spell turning or other similar protection from gross magical effects. 2) An item which summoned a planar ally of some sort to perform for a limited time as a body guard or servant, with the power and alignment of the ally suitable to the household of prince (for example, a hound archon, a bralanis, a djinn or some such for a moderately powerful good aligned kingdom). Ideally, the servant would have a long relationship with the household and would be disposed or bound to obey only lawful heirs. Ideally, the item would trigger as a free action if the heir's hit points reached zero or less. 3) If possible, a necklace of adaptation or if not then a ring of feather falling, water breathing, energy resistance or other protection from common hazards. 4) An item which confered [I]protection from evil[/I] (or other alignment as appropriate to the household). This is probably the single most important item in the kit, and the first one which even a minor lord would try to obtain. 5) If possible, an item which confered [I]non-detection[/I]. 6) Buffs to constitution, charisma and wisdom. 7) An item which conferred some sort of rapid movement ability, ideally a greater teleport to a safe zone of a stronghold but even expeditious retreat a couple times per day is better than nothing. Boots of teleport wouldn't be bad, so long as you could trust the heir not to abuse them. 8) A potion of cure serious wounds or similar emergency curative. Buffs to AC or combat ability would be of a low priority. Protection of that sort can be more effectively conferred by making sure that prince is never near anyone that wishes him ill, and besides which it should be basically assumed that any would be assassin would be able to over come whatever AC we could reasonably provide and would be disposed to attack when the prince was sleeping or otherwise little able to defend himself anyway. Things which provide immunity or near immunity, things which make planning an attack on the prince more difficult, things which protect the prince's mind from subversion, things which add hitpoints or which aid escape - now those things are valued. Ideally the items would be made to appear to be of only low or moderate value and would be both relatively unobtrusive - belts, hose, boots, signet rings, hankerchiefs, garters, clasps, whatever - and subtly marked as being the property of the household (making them difficult to fence). The idea is to distract would be theives or kidnappers with the more valuable loooking, bejewelled, but other mundane and ordinary items. There would probably also be a 'war kit' of some sort for when the prince had to go to war, but generally the most powerful items would be bestowed on a champion of some sort unless the prince developed the capacity to act as his own best champion - which I would imagine would be rare (maybe once every 10 generations or so, the heir would prove to be an especially reknowned combatant). [/QUOTE]
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