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<blockquote data-quote="Morrus" data-source="post: 6263070" data-attributes="member: 1"><p>The reason it could never work is because the amount of prep required increases the time, but the 'customer' is only getting a few hours' entertainment. I'd peg it close to a movie price per hour; the amount of preparation on the part of the cinema or filmmaker doesn't come into it - you pay for two hours' entertainment. A kid's magician at birthday parties may have spent months perfecting his act, but he only gets paid for a couple of hours' work; you don't pay him for 8 months. They make it work because they have lots of customers; an individual GM doesn't. Unless you could run the same game for a hundred groups, which could make it feasible, I suppose. Otherwise it's a fundamentally broken business model.</p><p></p><p>Nobody is going to pay someone for an entertainment service based on how long it takes the provider to prepare it. They'll pay what it's worth to them, and it's competing with movies and other forms of entertainment.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6263070, member: 1"] The reason it could never work is because the amount of prep required increases the time, but the 'customer' is only getting a few hours' entertainment. I'd peg it close to a movie price per hour; the amount of preparation on the part of the cinema or filmmaker doesn't come into it - you pay for two hours' entertainment. A kid's magician at birthday parties may have spent months perfecting his act, but he only gets paid for a couple of hours' work; you don't pay him for 8 months. They make it work because they have lots of customers; an individual GM doesn't. Unless you could run the same game for a hundred groups, which could make it feasible, I suppose. Otherwise it's a fundamentally broken business model. Nobody is going to pay someone for an entertainment service based on how long it takes the provider to prepare it. They'll pay what it's worth to them, and it's competing with movies and other forms of entertainment. [/QUOTE]
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