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<blockquote data-quote="bloodtide" data-source="post: 5871653" data-attributes="member: 6684958"><p>In my Game, the Outer Planes are not real physical places. Things on an outer plane look like trees, water or sand, but they are not. Every bit of an outer plane is an idea that has taken on a physical-like form.</p><p></p><p>So,</p><p></p><p>1)Awakened Holy sand would be quite good and holy.</p><p>2)Awakened death sand would be quite deadly.</p><p>3)Awakened Evil sand would be quite evil.</p><p>4)You'd get a nice gestalt.</p><p></p><p>I'd make it even more fun as, for example, all the 'sand' from one location will have a similar thought/memory/idea. So you might go to the beach that had tons of 'charity' sand or 'murder' sand. And then the awakened sand would know mostly everything about the events around that thought/memory/idea. The gestalt will have lots of conflict.</p><p></p><p>In general, the 'Powers' won't care much...other then to laugh.</p><p>----------------------------------------------------------------</p><p>I'd often use the 'god fire' plot to give a player an unique spell. It will have a nice, bonus effect or two and it will always fit perfectly with the gods ethos. Adding an alignment effect is some what of a given. The spell won't break level/game limits, but it will be interesting. </p><p></p><p>And as gods are known to do, the spell might not be 100% safe. It might have a cost to cast, or even better have a somewhat negative effect on everyone.</p><p>-----------------------------------------------</p><p>Extras. In general, you can't get 'extra' from something like a spell, as spells are quite set on what they give. But otherwise, I do love giving a player enough rope to hang themselves. So I might even let them a bit of power, but at a huge cost.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 5871653, member: 6684958"] In my Game, the Outer Planes are not real physical places. Things on an outer plane look like trees, water or sand, but they are not. Every bit of an outer plane is an idea that has taken on a physical-like form. So, 1)Awakened Holy sand would be quite good and holy. 2)Awakened death sand would be quite deadly. 3)Awakened Evil sand would be quite evil. 4)You'd get a nice gestalt. I'd make it even more fun as, for example, all the 'sand' from one location will have a similar thought/memory/idea. So you might go to the beach that had tons of 'charity' sand or 'murder' sand. And then the awakened sand would know mostly everything about the events around that thought/memory/idea. The gestalt will have lots of conflict. In general, the 'Powers' won't care much...other then to laugh. ---------------------------------------------------------------- I'd often use the 'god fire' plot to give a player an unique spell. It will have a nice, bonus effect or two and it will always fit perfectly with the gods ethos. Adding an alignment effect is some what of a given. The spell won't break level/game limits, but it will be interesting. And as gods are known to do, the spell might not be 100% safe. It might have a cost to cast, or even better have a somewhat negative effect on everyone. ----------------------------------------------- Extras. In general, you can't get 'extra' from something like a spell, as spells are quite set on what they give. But otherwise, I do love giving a player enough rope to hang themselves. So I might even let them a bit of power, but at a huge cost. [/QUOTE]
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