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If you were the GM, would you accept this behavior?
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<blockquote data-quote="Baramay" data-source="post: 2754220" data-attributes="member: 38158"><p>Some time ago when I was a player our DM allowed a player to outfit his house how he wanted as long as he tallied up the costs and informed the GM. We were visited by a cocky Zhent warrior who challenged our fighter to a duel. Our fighter opened the door accepted the duel and said let me get my sword. After he closed the door he turned the switch which opened the trap door out front. The Zhent was surprised and fell onto the spikes. I don't know if the DM would have allowed this clever move had he known about the trap.</p><p></p><p>Passing of notes should be allowed if private conversations are taking place. If the note passing is happening all the time people will start to wonder about the sneaky bastard whispering to his buddy in the corner. Just roleplay the situation accordingly.</p><p></p><p>To your situation. I would stop the game, let the players know I would need to check to see if their bombs were noticed. I am sure some would not be. The next gaming session I would let the players know which bombs went off. Then the players would find out the consequences of being a terrorist. </p><p></p><p>For every action there is an equal and opposite reaction.</p></blockquote><p></p>
[QUOTE="Baramay, post: 2754220, member: 38158"] Some time ago when I was a player our DM allowed a player to outfit his house how he wanted as long as he tallied up the costs and informed the GM. We were visited by a cocky Zhent warrior who challenged our fighter to a duel. Our fighter opened the door accepted the duel and said let me get my sword. After he closed the door he turned the switch which opened the trap door out front. The Zhent was surprised and fell onto the spikes. I don't know if the DM would have allowed this clever move had he known about the trap. Passing of notes should be allowed if private conversations are taking place. If the note passing is happening all the time people will start to wonder about the sneaky bastard whispering to his buddy in the corner. Just roleplay the situation accordingly. To your situation. I would stop the game, let the players know I would need to check to see if their bombs were noticed. I am sure some would not be. The next gaming session I would let the players know which bombs went off. Then the players would find out the consequences of being a terrorist. For every action there is an equal and opposite reaction. [/QUOTE]
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If you were the GM, would you accept this behavior?
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