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*TTRPGs General
If you were the GM, would you accept this behavior?
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<blockquote data-quote="ARandomGod" data-source="post: 2754748" data-attributes="member: 17296"><p>I would tell them: "You don't know if the city blew up or not, you didn't stick around to check."</p><p></p><p>And, if they had stuck around... then I'd be forced to say: "Obviously your ploy failed, since you didn't see the city blow up." After all, they couldn't have seen the city blow up, since I didn't describe it happening.</p><p></p><p>And *then* I would have time to think about if the bombs were caught, if some people escaped and knew about the bombing, or if just something horrible happened one way or another.</p><p></p><p>Most likely there would have been explosions. Several. And survivors. Some pple have to have escaped. Of course, higher level people are more likely to have escaped! </p><p></p><p></p><p>Hrmmm.. I see someone meantion XP. They certianly wouldn't get XP from that! Well, not unless it were some sort of objective they had.</p><p></p><p>Heheh. I've had that type of thing happen before. IE the character describing to me <em>what they do</em>, and thinking that means they did is successfully. After the description I roll some dice, apply applicable modifiers, and tell them what *actually* happened. Of course, since this happened with newer players, what they described was some unlikely athletic excursion followed by a series of "successful" attacks. So I rolled a tumble (fail), and rolled an attack (modified by the failed tumble, since the failed attempt to tumble over/through the obsticals was enough in my judgement to leave the character prone), which also failed... and then told them that their follow up imagined attacks will have to wait until the proper time has elapsed.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2754748, member: 17296"] I would tell them: "You don't know if the city blew up or not, you didn't stick around to check." And, if they had stuck around... then I'd be forced to say: "Obviously your ploy failed, since you didn't see the city blow up." After all, they couldn't have seen the city blow up, since I didn't describe it happening. And *then* I would have time to think about if the bombs were caught, if some people escaped and knew about the bombing, or if just something horrible happened one way or another. Most likely there would have been explosions. Several. And survivors. Some pple have to have escaped. Of course, higher level people are more likely to have escaped! Hrmmm.. I see someone meantion XP. They certianly wouldn't get XP from that! Well, not unless it were some sort of objective they had. Heheh. I've had that type of thing happen before. IE the character describing to me [i]what they do[/i], and thinking that means they did is successfully. After the description I roll some dice, apply applicable modifiers, and tell them what *actually* happened. Of course, since this happened with newer players, what they described was some unlikely athletic excursion followed by a series of "successful" attacks. So I rolled a tumble (fail), and rolled an attack (modified by the failed tumble, since the failed attempt to tumble over/through the obsticals was enough in my judgement to leave the character prone), which also failed... and then told them that their follow up imagined attacks will have to wait until the proper time has elapsed. [/QUOTE]
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If you were the GM, would you accept this behavior?
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