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If you were the GM, would you accept this behavior?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2756420" data-attributes="member: 32740"><p>There are no secrets from the DM. EVER. Suppose, just for the sake of argument, that the first place they walked into actually had a bomb/explosives detector. It was written in the description of the place in the adventure notes for some obscure reason but the DM never bothered to mention it because there was no reason for the PC's to know.</p><p></p><p>The only reason to withold information from the DM - particularly on major world-affecting activities like leaving bombs all over a city - is when the players simply have no idea what the DM's purpose is in even being at the table. The DM adjudicates EVERYTHING. Even if the players want to assume that nothing that they intend to do would, could, or should be counteracted the DM knows things about the world and everyone in it that the PC's do not. The players purpose is never to PREVENT the DM from fulfilling HIS basic purpose.</p><p></p><p>Would I actually allow it? My default reaction would be definitely not for the reason noted above. The players simply do NOT have the right or the in-game ability to keep the DM in the dark from the meta-game view. In other words, just because the players can keep it secret from Duane, the DM, doesn't mean that whatever their characters are doing is just as transparent and unstoppable. The ability to keep ME in the dark doesn't mean the dice and other things no longer apply to what they're keeping me in the dark about. But it might depend on if it actually mattered in the campaign, if there were any good reason why it even MIGHT have failed (how many chances to detect/notice the bombs were there not just when they were initially "placed" but in the entire time after the PC's walked away?) and whether that might actually be a better opportunity for running adventures than whatever I had actually intended, and so forth.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2756420, member: 32740"] There are no secrets from the DM. EVER. Suppose, just for the sake of argument, that the first place they walked into actually had a bomb/explosives detector. It was written in the description of the place in the adventure notes for some obscure reason but the DM never bothered to mention it because there was no reason for the PC's to know. The only reason to withold information from the DM - particularly on major world-affecting activities like leaving bombs all over a city - is when the players simply have no idea what the DM's purpose is in even being at the table. The DM adjudicates EVERYTHING. Even if the players want to assume that nothing that they intend to do would, could, or should be counteracted the DM knows things about the world and everyone in it that the PC's do not. The players purpose is never to PREVENT the DM from fulfilling HIS basic purpose. Would I actually allow it? My default reaction would be definitely not for the reason noted above. The players simply do NOT have the right or the in-game ability to keep the DM in the dark from the meta-game view. In other words, just because the players can keep it secret from Duane, the DM, doesn't mean that whatever their characters are doing is just as transparent and unstoppable. The ability to keep ME in the dark doesn't mean the dice and other things no longer apply to what they're keeping me in the dark about. But it might depend on if it actually mattered in the campaign, if there were any good reason why it even MIGHT have failed (how many chances to detect/notice the bombs were there not just when they were initially "placed" but in the entire time after the PC's walked away?) and whether that might actually be a better opportunity for running adventures than whatever I had actually intended, and so forth. [/QUOTE]
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