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If you were to make a core d20 system . . .
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<blockquote data-quote="Michael Tree" data-source="post: 2754505" data-attributes="member: 1455"><p>For a generic system, mine would be awfully close to Mutants and Masterminds 2e. I'd make a few tweaks here and there, mostly to make the game more suitable for non-superheroic genres (like allowing finer gradations of human-scaled movement, a few new feats, and some feat/power packages that represent IC organizations and magical traditions) but the core of the system would remain essentially the same.</p><p></p><p>If I were to make "the ultimate D&D" system, I'd combine the basic class archetypes from D&D, the defense and damage save systems from True20, the consolidated skill set used in True 20 and the Iron Heroes system for gaining and using skills, and the magic system from Arcana Evolved.</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 2754505, member: 1455"] For a generic system, mine would be awfully close to Mutants and Masterminds 2e. I'd make a few tweaks here and there, mostly to make the game more suitable for non-superheroic genres (like allowing finer gradations of human-scaled movement, a few new feats, and some feat/power packages that represent IC organizations and magical traditions) but the core of the system would remain essentially the same. If I were to make "the ultimate D&D" system, I'd combine the basic class archetypes from D&D, the defense and damage save systems from True20, the consolidated skill set used in True 20 and the Iron Heroes system for gaining and using skills, and the magic system from Arcana Evolved. [/QUOTE]
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If you were to make a core d20 system . . .
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