Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
If you were to make a core d20 system . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neo" data-source="post: 2757738" data-attributes="member: 4139"><p>Like the above.. plus i'd suggest</p><p></p><p>Classes and Races that are built from points and abilities.. so an infinite amount of customisability is available. A GM could then create the races for his home campaign to suit his ideas or allow his players free reign and let them indulge thier creativity.</p><p></p><p>I'd also have to say a no slot, power point or spells per day type setup for magic as they are uninspiring and in the case of power points require unnecessary bookkeeping. Better to have magic as some form of skill check, with possible backlash for fumbles and margins of success to get greater than normal or less than normal of the effect being cast. I would also suggest some form of fatigue for spellcasting as the limitation as opposed to total castings per day.</p><p></p><p>Combat system that allows dodges and parries as opposed to a roll against a static AC/DV etc.. allowing for a more opposed combat system. conans system is good in this regard and the special moves are an appealing idea too.</p><p></p><p>Some system to cover unarmed combat and its forms beyond just roll...hit...damage "oh yeah" that was a jujitsu strike btw... kind of approach.</p><p></p><p>divine magic that is based on faith not slots per day (recurring theme <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) maybe even the strength of thier religion in a particular region//world or whatnot having an affect too.</p><p></p><p>Decent rules for construction, invention and creation of all manner of things from mundane, magical to technological.</p></blockquote><p></p>
[QUOTE="Neo, post: 2757738, member: 4139"] Like the above.. plus i'd suggest Classes and Races that are built from points and abilities.. so an infinite amount of customisability is available. A GM could then create the races for his home campaign to suit his ideas or allow his players free reign and let them indulge thier creativity. I'd also have to say a no slot, power point or spells per day type setup for magic as they are uninspiring and in the case of power points require unnecessary bookkeeping. Better to have magic as some form of skill check, with possible backlash for fumbles and margins of success to get greater than normal or less than normal of the effect being cast. I would also suggest some form of fatigue for spellcasting as the limitation as opposed to total castings per day. Combat system that allows dodges and parries as opposed to a roll against a static AC/DV etc.. allowing for a more opposed combat system. conans system is good in this regard and the special moves are an appealing idea too. Some system to cover unarmed combat and its forms beyond just roll...hit...damage "oh yeah" that was a jujitsu strike btw... kind of approach. divine magic that is based on faith not slots per day (recurring theme :) ) maybe even the strength of thier religion in a particular region//world or whatnot having an affect too. Decent rules for construction, invention and creation of all manner of things from mundane, magical to technological. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If you were to make a core d20 system . . .
Top