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If you were to optimize a 2-weapon ranger...
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4701212" data-attributes="member: 834"><p>Here's my version. He's a swordslinger more than a typical ranger.</p><p></p><p>He's damn dangerous, especially against humanoids (+3 to damage). He usually doesn't stray too far from the defender, typically attacking the same enemy in order to focus fire. But he isn't adverse to straying from the pack and gains +1 to hit from prime strike when he does. More importantly, he's durable. 33 AC ain't half bad. </p><p></p><p>I tend to stray away from supernatural effect. I prefer the feel of a ferocious warrior who gleefully rip his enemies apart the old fashioned way. The Paragon Path utility really sells that build : Named Dread. The Character says his name to his enemies and then every humanoid who hear him are so daman terrified that they get -2 to hit him for the whole encounter. Awesome.</p><p></p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>Kendrick 16th, level 16</p><p>Human, Ranger, Ruthless Punisher</p><p>Fighting Style: Two-Blade Fighting Style</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 22, Con 15, Dex 16, Int 11, Wis 16, Cha 9.</p><p></p><p>Starting Ability Scores</p><p>Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8.</p><p></p><p></p><p>AC: 33 Fort: 29 Reflex: 27 Will: 25</p><p>HP: 112 Surges: 8 Surge Value: 28</p><p></p><p>TRAINED SKILLS</p><p>Stealth, Dungeoneering, Acrobatics, Endurance, Athletics, Perception.</p><p></p><p>FEATS</p><p>1: Armor Proficiency (Chainmail)</p><p>1: Armor Proficiency (Scale)</p><p>2: Two-Weapon Fighting</p><p>4: Two-Weapon Defense</p><p>6: Lethal Hunter</p><p>8: Weapon Proficiency (Double sword)</p><p>10: Weapon Focus (Heavy Blade)</p><p>11: Armor Specialization (Scale)</p><p>12: Prime Strike</p><p>14: Bleeding Precision</p><p>16: Blood Thirst</p><p></p><p>POWERS</p><p>1, At-Will: Hit and Run</p><p>1, At-Will: Twin Strike</p><p>1, Encounter: Two-Fanged Strike</p><p>1, Daily: Jaws of the Wolf</p><p>1, At-Will: Careful Attack</p><p>2, Utility: Unbalancing Parry</p><p>3, Encounter: Disruptive Strike</p><p>5, Daily: Two-Wolf Pounce</p><p>6, Utility: Serpentine Dodge</p><p>7, Encounter: Sweeping Whirlwind</p><p>9, Daily: Caging Strike</p><p>10, Utility: Shed the Mark</p><p>13, Encounter: Nimble Defense (replaces Two-Fanged Strike)</p><p>15, Daily: Blade Cascade (replaces Jaws of the Wolf)</p><p>16, Utility: Stalker's Senses</p><p></p><p>ITEMS</p><p>Magic Wyvernscale Armor +3, Bloodthirsty Double sword +3, Amulet of Resolution +3, Iron Armbands of Power (heroic tier)</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4701212, member: 834"] Here's my version. He's a swordslinger more than a typical ranger. He's damn dangerous, especially against humanoids (+3 to damage). He usually doesn't stray too far from the defender, typically attacking the same enemy in order to focus fire. But he isn't adverse to straying from the pack and gains +1 to hit from prime strike when he does. More importantly, he's durable. 33 AC ain't half bad. I tend to stray away from supernatural effect. I prefer the feel of a ferocious warrior who gleefully rip his enemies apart the old fashioned way. The Paragon Path utility really sells that build : Named Dread. The Character says his name to his enemies and then every humanoid who hear him are so daman terrified that they get -2 to hit him for the whole encounter. Awesome. ====== Created Using Wizards of the Coast D&DI Character Builder ====== Kendrick 16th, level 16 Human, Ranger, Ruthless Punisher Fighting Style: Two-Blade Fighting Style FINAL ABILITY SCORES Str 22, Con 15, Dex 16, Int 11, Wis 16, Cha 9. Starting Ability Scores Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8. AC: 33 Fort: 29 Reflex: 27 Will: 25 HP: 112 Surges: 8 Surge Value: 28 TRAINED SKILLS Stealth, Dungeoneering, Acrobatics, Endurance, Athletics, Perception. FEATS 1: Armor Proficiency (Chainmail) 1: Armor Proficiency (Scale) 2: Two-Weapon Fighting 4: Two-Weapon Defense 6: Lethal Hunter 8: Weapon Proficiency (Double sword) 10: Weapon Focus (Heavy Blade) 11: Armor Specialization (Scale) 12: Prime Strike 14: Bleeding Precision 16: Blood Thirst POWERS 1, At-Will: Hit and Run 1, At-Will: Twin Strike 1, Encounter: Two-Fanged Strike 1, Daily: Jaws of the Wolf 1, At-Will: Careful Attack 2, Utility: Unbalancing Parry 3, Encounter: Disruptive Strike 5, Daily: Two-Wolf Pounce 6, Utility: Serpentine Dodge 7, Encounter: Sweeping Whirlwind 9, Daily: Caging Strike 10, Utility: Shed the Mark 13, Encounter: Nimble Defense (replaces Two-Fanged Strike) 15, Daily: Blade Cascade (replaces Jaws of the Wolf) 16, Utility: Stalker's Senses ITEMS Magic Wyvernscale Armor +3, Bloodthirsty Double sword +3, Amulet of Resolution +3, Iron Armbands of Power (heroic tier) ====== Created Using Wizards of the Coast D&DI Character Builder ====== [/QUOTE]
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