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General Tabletop Discussion
*Pathfinder & Starfinder
If you were to optimize a 2-weapon ranger...
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<blockquote data-quote="scylis" data-source="post: 5315087" data-attributes="member: 93363"><p>Yeah, so, for those out there who don't notice the dates on most of the posts in here, a few notes:</p><p></p><p>You're dead to Rangers, Pit Fighter! Dead! (and to everybody not a Fighter, since the WIS damage bonus only works for them) This makes Pathfinder the front-runner for STR/WIS melee Rangers.</p><p></p><p>Thanks to an increase in ability to straight-up hit things, bastard swords are now the top of the Ranger weapon food chain (I think they kinda always were, but a lower chance to hit made scimitars awfully tempting to Stormwardens).</p><p></p><p>It does a little less damage than a Stormwarden, overall, but the Blade Dancer PP is pretty much the bee's knees for everything else. It has good abilities and a power or two that are to <em>die</em> for (I'm looking at you, Cross-Body Parry).</p><p></p><p>Fewer things are as satisfying to a melee Ranger as whipping out a good nova round, so keep at least one minor action attack power stashed somewhere. Early on, you're looking at Off Hand Strike, but there are others to be found. If you can set it up, Jaws of the Wolf + Off Hand Strike + AP Twin Strike (+ Hunter's Quarry, naturally) can do ridiculously fun amounts of damage from level one. As you get more encounter powers, you'll be able to do slightly smaller novas each encounter. Doing damage is pretty much your only schtick, so try to remind people of that by doing gross amounts of it whenever possible. We're talking "shopped at CostCo and bought in bulk" amounts to other people's "bought it at the normal store" efforts.</p></blockquote><p></p>
[QUOTE="scylis, post: 5315087, member: 93363"] Yeah, so, for those out there who don't notice the dates on most of the posts in here, a few notes: You're dead to Rangers, Pit Fighter! Dead! (and to everybody not a Fighter, since the WIS damage bonus only works for them) This makes Pathfinder the front-runner for STR/WIS melee Rangers. Thanks to an increase in ability to straight-up hit things, bastard swords are now the top of the Ranger weapon food chain (I think they kinda always were, but a lower chance to hit made scimitars awfully tempting to Stormwardens). It does a little less damage than a Stormwarden, overall, but the Blade Dancer PP is pretty much the bee's knees for everything else. It has good abilities and a power or two that are to [I]die[/I] for (I'm looking at you, Cross-Body Parry). Fewer things are as satisfying to a melee Ranger as whipping out a good nova round, so keep at least one minor action attack power stashed somewhere. Early on, you're looking at Off Hand Strike, but there are others to be found. If you can set it up, Jaws of the Wolf + Off Hand Strike + AP Twin Strike (+ Hunter's Quarry, naturally) can do ridiculously fun amounts of damage from level one. As you get more encounter powers, you'll be able to do slightly smaller novas each encounter. Doing damage is pretty much your only schtick, so try to remind people of that by doing gross amounts of it whenever possible. We're talking "shopped at CostCo and bought in bulk" amounts to other people's "bought it at the normal store" efforts. [/QUOTE]
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If you were to optimize a 2-weapon ranger...
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