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*Pathfinder & Starfinder
if your DM gave you 200,000 in magicals-what would you buy?
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<blockquote data-quote="Sir ThornCrest" data-source="post: 2074732" data-attributes="member: 27532"><p>Hey guys & gals...I dont play in high power campaigns all that much, I tend to favor low magic campaigns, so dont make the assumption that I do. That being said I know Im in the rules forum so I thank you for correcting me with them, however I know for a fact 100% that every group I've brought this up to may quote the rules but in practice not 1 of the groups I know goes by this particular rule of x amount of $ per level. They may keep a lid on the campaign so no one player is completly over powering for the cr of that level. I have even gone over some other groups characters to see average "par for the course" built fighters, barbarians, rogues etc that are well over 100,000 by the 12th level.</p><p></p><p>So maybe Im trying to say "yes it says that in the book, yes that is the rule but I have yet to see anyone actually use this as a rule inforcing the exact guidline." </p><p></p><p>Also I have seen several responses to this thread about optimiziong your magicals....in our campiagns all of our campaigns magicals dont exactly grow on trees. Most of the time you dont get to select your item outright, it is usually removed from the dead cold grasp of a conquered foe, or found in underground ruins, temples and tombs. Very rarely can a PC walk into a town and ask to buy magicals, this would be reserved for the richest of nobles etc. In townes where they know who they are dealing with. The players may be from a town that they know and the Wizard there can make them magics that they request. But walking into a strange and new town asking for a wizard, your opening doors for thieving wizards. </p><p></p><p>Most of the time if someone in our group wants a magical, a specific magical the party wizard or cleric must make it or they may seek out a wizard/cleric who for a price will make it for them. Point being is the party very rarely gets to "optimize their magicals" they may select from those available from looting but cannot simply open the DM's guide and select a magical they want..unless the wizard is willing to get whats needed and spend a few days (time pending item of course) to make it, if he can.</p><p></p><p>The only reason for this post initially was because my group and the DM came up with this $ buy in they debated the amounts and there you have it.</p><p></p><p>This thread has now become me questioning it would seem the majority of you responding. I question/doubt very seriously that any of your 12th level pc strictly adhere to this 88,000 for a 12th level pc. Not saying your untruthfull as I know your quoting the rules the RAW (which took me a week to figure out what RAW meant) the reason I say this is when you go thru an adventure the loot that is taken the amount of coin you take will greatly differ from adventure to adventure and not one of these adventures are made with this rule in mind...The makers of the dungeon dont know what your party has or what the players need. Albeit the dungeon is made with the cr in mind which includes only an approximation of the parties abilities. The makers dont know if you have a +1 sword or a +4 shield.</p><p></p><p>This is not an exact science here its role playing, maybe 1 12th level fighter in the group has a +3 bastard sword of wounding, and the barbarian has a +3 great axe of sundering are these magicals or ones of like power not in your 12th level campaign? If they are in it then they cost by themselves 50,000 + each...these are just examples as was the robe of the ArchMagi....Im not obsessed with the robe as it would seem 1 or more of you implied. I am just using it as an example of what a 12th level Wizard might have. </p><p></p><p>Thorncrest</p></blockquote><p></p>
[QUOTE="Sir ThornCrest, post: 2074732, member: 27532"] Hey guys & gals...I dont play in high power campaigns all that much, I tend to favor low magic campaigns, so dont make the assumption that I do. That being said I know Im in the rules forum so I thank you for correcting me with them, however I know for a fact 100% that every group I've brought this up to may quote the rules but in practice not 1 of the groups I know goes by this particular rule of x amount of $ per level. They may keep a lid on the campaign so no one player is completly over powering for the cr of that level. I have even gone over some other groups characters to see average "par for the course" built fighters, barbarians, rogues etc that are well over 100,000 by the 12th level. So maybe Im trying to say "yes it says that in the book, yes that is the rule but I have yet to see anyone actually use this as a rule inforcing the exact guidline." Also I have seen several responses to this thread about optimiziong your magicals....in our campiagns all of our campaigns magicals dont exactly grow on trees. Most of the time you dont get to select your item outright, it is usually removed from the dead cold grasp of a conquered foe, or found in underground ruins, temples and tombs. Very rarely can a PC walk into a town and ask to buy magicals, this would be reserved for the richest of nobles etc. In townes where they know who they are dealing with. The players may be from a town that they know and the Wizard there can make them magics that they request. But walking into a strange and new town asking for a wizard, your opening doors for thieving wizards. Most of the time if someone in our group wants a magical, a specific magical the party wizard or cleric must make it or they may seek out a wizard/cleric who for a price will make it for them. Point being is the party very rarely gets to "optimize their magicals" they may select from those available from looting but cannot simply open the DM's guide and select a magical they want..unless the wizard is willing to get whats needed and spend a few days (time pending item of course) to make it, if he can. The only reason for this post initially was because my group and the DM came up with this $ buy in they debated the amounts and there you have it. This thread has now become me questioning it would seem the majority of you responding. I question/doubt very seriously that any of your 12th level pc strictly adhere to this 88,000 for a 12th level pc. Not saying your untruthfull as I know your quoting the rules the RAW (which took me a week to figure out what RAW meant) the reason I say this is when you go thru an adventure the loot that is taken the amount of coin you take will greatly differ from adventure to adventure and not one of these adventures are made with this rule in mind...The makers of the dungeon dont know what your party has or what the players need. Albeit the dungeon is made with the cr in mind which includes only an approximation of the parties abilities. The makers dont know if you have a +1 sword or a +4 shield. This is not an exact science here its role playing, maybe 1 12th level fighter in the group has a +3 bastard sword of wounding, and the barbarian has a +3 great axe of sundering are these magicals or ones of like power not in your 12th level campaign? If they are in it then they cost by themselves 50,000 + each...these are just examples as was the robe of the ArchMagi....Im not obsessed with the robe as it would seem 1 or more of you implied. I am just using it as an example of what a 12th level Wizard might have. Thorncrest [/QUOTE]
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if your DM gave you 200,000 in magicals-what would you buy?
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