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If you've ever left D&D, what made you come back?
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<blockquote data-quote="innerdude" data-source="post: 7012519" data-attributes="member: 85870"><p>I'm nearing my thousandth post on EnWorld now, and in the eight years I've been here, I've seen nearly all of the arguments (and participated in most of them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) around how D&D is constructed.</p><p></p><p>But for the last 5 years my participation in these arguments has been purely as a bystander, as I've not run or played anything bearing a familial lineage, superficial or otherwise, to the actual D&D product. When I engage in discussions about "D&D", it's completely in the abstract these days. </p><p></p><p>And truthfully, the longer I'm away from the "D&D" family, more and more I find I don't miss it. </p><p></p><p></p><ul> <li data-xf-list-type="ul">I don't miss the entire hit points/cure light wounds/short rest paradigm at all.</li> <li data-xf-list-type="ul">I don't miss classes. I don't miss having to figure out exactly how to "build" my character so I'm at least competent in the four things I care about without having to find some convoluted set of rules loopholes. I would really have a hard time going back to a class-based system now after the freedom of a pure attribute/skill-based system.</li> <li data-xf-list-type="ul">I don't miss the spell system. I never really liked "Vancian" casting to begin with, and by the end of my run with Pathfinder had basically swapped Psionics Unleashed for the entire "base" magic system (including clerics).</li> <li data-xf-list-type="ul">I don't miss the "lore" at all. Since I'm running a system that so thoroughly encourages homebrewing and makes it supremely easy to do, I don't feel compelled to follow ANYTHING related to anything about cosmology, cultures, races, etc. If I don't like something or want to change it, a simple "Hey players, I'm going to change this or get rid of it, you good with that?" is pretty much all that's required.</li> <li data-xf-list-type="ul">I don't miss alignments. It's a breath of fresh air just to play a character and let the character's consistencies (and inconsistencies) just arise naturally.</li> <li data-xf-list-type="ul">I don't miss the "gonzo" aspect of D&D once you hit level 9 or 10, when your character goes from supremely-heroic-but-still-plausibly-based-in-reality to straight-up Marvel superhero.</li> </ul><p></p><p>About the only thing I DO miss is actually using the d20s in my dice bag (Savage Worlds only uses the d20 for random tables). And at some point, if I felt the "lore" was compelling enough, I might consider using D&D to get the "best" expression of a particular setting like FR or DL. But other than that, all in all I just don't see myself ever really embracing "D&D" again, and simply sticking to any number of excellent alternatives. </p><p></p><p>So I guess I'm wondering for those who left D&D for a time and came back, what was the impetus? What was it about D&D specifically that made you come back to it?</p></blockquote><p></p>
[QUOTE="innerdude, post: 7012519, member: 85870"] I'm nearing my thousandth post on EnWorld now, and in the eight years I've been here, I've seen nearly all of the arguments (and participated in most of them :) ) around how D&D is constructed. But for the last 5 years my participation in these arguments has been purely as a bystander, as I've not run or played anything bearing a familial lineage, superficial or otherwise, to the actual D&D product. When I engage in discussions about "D&D", it's completely in the abstract these days. And truthfully, the longer I'm away from the "D&D" family, more and more I find I don't miss it. [LIST] [*]I don't miss the entire hit points/cure light wounds/short rest paradigm at all. [*]I don't miss classes. I don't miss having to figure out exactly how to "build" my character so I'm at least competent in the four things I care about without having to find some convoluted set of rules loopholes. I would really have a hard time going back to a class-based system now after the freedom of a pure attribute/skill-based system. [*]I don't miss the spell system. I never really liked "Vancian" casting to begin with, and by the end of my run with Pathfinder had basically swapped Psionics Unleashed for the entire "base" magic system (including clerics). [*]I don't miss the "lore" at all. Since I'm running a system that so thoroughly encourages homebrewing and makes it supremely easy to do, I don't feel compelled to follow ANYTHING related to anything about cosmology, cultures, races, etc. If I don't like something or want to change it, a simple "Hey players, I'm going to change this or get rid of it, you good with that?" is pretty much all that's required. [*]I don't miss alignments. It's a breath of fresh air just to play a character and let the character's consistencies (and inconsistencies) just arise naturally. [*]I don't miss the "gonzo" aspect of D&D once you hit level 9 or 10, when your character goes from supremely-heroic-but-still-plausibly-based-in-reality to straight-up Marvel superhero. [/LIST] About the only thing I DO miss is actually using the d20s in my dice bag (Savage Worlds only uses the d20 for random tables). And at some point, if I felt the "lore" was compelling enough, I might consider using D&D to get the "best" expression of a particular setting like FR or DL. But other than that, all in all I just don't see myself ever really embracing "D&D" again, and simply sticking to any number of excellent alternatives. So I guess I'm wondering for those who left D&D for a time and came back, what was the impetus? What was it about D&D specifically that made you come back to it? [/QUOTE]
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