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If you've ever left D&D, what made you come back?
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<blockquote data-quote="Croesus" data-source="post: 7012542" data-attributes="member: 35019"><p>I've left D&D twice.</p><p></p><p>The first time was the early 80's. My group had played OD&D, then AD&D for years, but when we started playing Champions, we fell in love with the flexibility. So we moved onto Fantasy Hero, dropping D&D completely. Yes, in Hero System it's a lot of work to design a character, but playing them was easy. And we could design pretty much any character we wanted, without having to worry about classes, multi-classing, racial limitations, and so on. Basically, we just wanted something more flexible. </p><p></p><p>Due to real world stuff, I lost touch with that group and stopped roleplaying for about 10 years. Then 3E came along. I found another group and we played 3.x for years. But 3.x is just too darn much work for the payoff. Yes, it's much more flexible than white box and AD&D, but it seemed like it had a rule for everything. I could streamline some parts, but everything was so inter-related it was not easy. So we started playing other games - Hero System, Savage Worlds, and so on. None of them really grabbed my new group, so we stopped playing RPGs for a while. </p><p></p><p>Then 5E came out. It has more flexibility than the earlier versions, but far less crunch and complexity than 3E. It's a breeze to house-rule a few elements, and the rules don't generally get in the way during sessions. It's simple enough we've added two new players, both children of adults in our group. 5E's not perfect, but it's been working for my group since the Starter Set came out and I expect we'll continue to play it for years to come.</p></blockquote><p></p>
[QUOTE="Croesus, post: 7012542, member: 35019"] I've left D&D twice. The first time was the early 80's. My group had played OD&D, then AD&D for years, but when we started playing Champions, we fell in love with the flexibility. So we moved onto Fantasy Hero, dropping D&D completely. Yes, in Hero System it's a lot of work to design a character, but playing them was easy. And we could design pretty much any character we wanted, without having to worry about classes, multi-classing, racial limitations, and so on. Basically, we just wanted something more flexible. Due to real world stuff, I lost touch with that group and stopped roleplaying for about 10 years. Then 3E came along. I found another group and we played 3.x for years. But 3.x is just too darn much work for the payoff. Yes, it's much more flexible than white box and AD&D, but it seemed like it had a rule for everything. I could streamline some parts, but everything was so inter-related it was not easy. So we started playing other games - Hero System, Savage Worlds, and so on. None of them really grabbed my new group, so we stopped playing RPGs for a while. Then 5E came out. It has more flexibility than the earlier versions, but far less crunch and complexity than 3E. It's a breeze to house-rule a few elements, and the rules don't generally get in the way during sessions. It's simple enough we've added two new players, both children of adults in our group. 5E's not perfect, but it's been working for my group since the Starter Set came out and I expect we'll continue to play it for years to come. [/QUOTE]
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