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If you've ever left D&D, what made you come back?
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<blockquote data-quote="MostlyDm" data-source="post: 7012627" data-attributes="member: 6788973"><p>I've always enjoyed alternate systems, and Savage Worlds is one of my favorites. I still run a heavily modded version of it, and play in a far less modded version.</p><p></p><p>I largely left D&D after about 2 years of 4e. In addition to Savage Worlds and my homebrew versions of it, I started running an E6 D20 game, so I don't know if that counts as quitting D&D or not. It lacked all of the items on your list though... no traditional HP/Rest paradigm, no classes, no D&D spells, no D&D lore, no alignments, and no gonzo. E6 stands for Epic 6, where Level 6 is the maximum level and all advancement after that is horizontal (in feats, or as my group calls them, "tiers," which give new abilities but don't increase your baseline bonuses much or at all.)</p><p></p><p>I stole a few bits from 4e for this game. And a lot of B/X and 1e. When I saw the Next playtest, we stole Advantage/Disadvantage. And I made up a ton of stuff from whole cloth, like the way armor works.</p><p></p><p>I thought this was the closest I would ever get to playing D&D again, and that worked for me. Then a friend bought me the core books for 5e when the DMG came out, and I was floored.</p><p></p><p>5e basically feels like it was made for me. I have minor issues with it, easily house-ruled, and it lets me have a framework in which I can run games for new players without having to explain the cobbled together system to them.</p><p></p><p>I still run and play SW. And I still run my kludged together D&D Frankenstein, and play in a version of it tweaked by a friend to support Superheroes. And they are glorious. </p><p></p><p>But I'm also running four 5e games, and playing in one. And I'm having a blast.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 7012627, member: 6788973"] I've always enjoyed alternate systems, and Savage Worlds is one of my favorites. I still run a heavily modded version of it, and play in a far less modded version. I largely left D&D after about 2 years of 4e. In addition to Savage Worlds and my homebrew versions of it, I started running an E6 D20 game, so I don't know if that counts as quitting D&D or not. It lacked all of the items on your list though... no traditional HP/Rest paradigm, no classes, no D&D spells, no D&D lore, no alignments, and no gonzo. E6 stands for Epic 6, where Level 6 is the maximum level and all advancement after that is horizontal (in feats, or as my group calls them, "tiers," which give new abilities but don't increase your baseline bonuses much or at all.) I stole a few bits from 4e for this game. And a lot of B/X and 1e. When I saw the Next playtest, we stole Advantage/Disadvantage. And I made up a ton of stuff from whole cloth, like the way armor works. I thought this was the closest I would ever get to playing D&D again, and that worked for me. Then a friend bought me the core books for 5e when the DMG came out, and I was floored. 5e basically feels like it was made for me. I have minor issues with it, easily house-ruled, and it lets me have a framework in which I can run games for new players without having to explain the cobbled together system to them. I still run and play SW. And I still run my kludged together D&D Frankenstein, and play in a version of it tweaked by a friend to support Superheroes. And they are glorious. But I'm also running four 5e games, and playing in one. And I'm having a blast. [/QUOTE]
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