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If you've ever left D&D, what made you come back?
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<blockquote data-quote="Olive" data-source="post: 7013017" data-attributes="member: 1297"><p>I leave D&D and always come back. I left D&D after a long running 3/3.5 campaign petered out for WFRP and came back (to PF) because we had a new player who was keen. Then I left it for CoC and Savage Worlds and a brief dip into Runequest and now back to 5e for the last few months. For my group (and most of my group are people I've been playing with and non-game friends with for between 10 and 20 years) D&D works - we grok the setting and system pretty easily, it doesn't require too much brain power or work to get and 5e exemplifies this. I can run D&D off the cuff, make house rulings and generally make it all work with a minimum of effort. </p><p></p><p>Basically I can drive a car easily and take everyone I need to with me on the trip. To ride a motorbike I need to learn how to do it from scratch and it's harder to take my friends.</p><p></p><p>Also:</p><p></p><p></p><p>This is pretty much it in a nut shell. I like complex combat rules and more creative casting systems and the like but my players don't have the attention span to learn these things and D&D allows us to do what we want without too much fuss. Plus my players (2 in aprtcualr) are very focused on character development and classes really give you that in a big way.</p><p></p><p>That said, I'm not likely to ever want to play 3e/PF again and 4e never appealed. If 5edidn't exist I suspect we would have done a retroclone.</p></blockquote><p></p>
[QUOTE="Olive, post: 7013017, member: 1297"] I leave D&D and always come back. I left D&D after a long running 3/3.5 campaign petered out for WFRP and came back (to PF) because we had a new player who was keen. Then I left it for CoC and Savage Worlds and a brief dip into Runequest and now back to 5e for the last few months. For my group (and most of my group are people I've been playing with and non-game friends with for between 10 and 20 years) D&D works - we grok the setting and system pretty easily, it doesn't require too much brain power or work to get and 5e exemplifies this. I can run D&D off the cuff, make house rulings and generally make it all work with a minimum of effort. Basically I can drive a car easily and take everyone I need to with me on the trip. To ride a motorbike I need to learn how to do it from scratch and it's harder to take my friends. Also: This is pretty much it in a nut shell. I like complex combat rules and more creative casting systems and the like but my players don't have the attention span to learn these things and D&D allows us to do what we want without too much fuss. Plus my players (2 in aprtcualr) are very focused on character development and classes really give you that in a big way. That said, I'm not likely to ever want to play 3e/PF again and 4e never appealed. If 5edidn't exist I suspect we would have done a retroclone. [/QUOTE]
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Community
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If you've ever left D&D, what made you come back?
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