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If you've ever left D&D, what made you come back?
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<blockquote data-quote="Mercule" data-source="post: 7013295" data-attributes="member: 5100"><p>I left in the early 1990s for two reasons. First, I was feeling straight-jacketed by the class/level system. Second, and more importantly, TSR completely botched their early handling of the internet. They were actually threatening to sue folks for talking on BBS and Listserve platforms for using "copyrighted" terms like "armor class" and "hit points" without getting written permission (yes, seriously, and no, I'm not exaggerating). My group went off and played Champions, World of Darkness, and Fantasy Hero for a while, among other games. Over all, I rather enjoyed the lack of monogamy.</p><p></p><p>I came back to D&D shortly before 3E was released. I moved to a town where one of my college buddies was living and found that he'd started running a 2E Dragon Mountain game. I ended up joining the game, playing a psuedo-sorcerer using the fatigue option from <u>PO: Spells & Magic</u>. In the intervening time, I had realized that the class/level model of D&D is as much a tool of abstraction and ease of play as it is a barrier to character customization -- it no longer really bothered me and, for D&D, at least, it's a feature, not a bug. Anyway, we ended up migrating to 3E and <u>Return to Temple of Elemental Evil</u>. Overall, I prefer to GM and my friend prefers to play, so things eventually migrated that way.</p><p></p><p>The standardized math and customization options for 3E were very appealing, especially when compared to 2E. As we had a couple of campaigns advance to the teen levels, I began to view d20 as combining the worst aspects of the the AD&D class/level model and the complexity of heavy-crunch, point-based games like Hero. I was ready to throw in the towel about the time 4E was released (okay, I was ready before that, but still in denial). I ended up narrating the end of the campaign we were running, to close it out, and still have zero desire to run or play a d20 game ever again. We tried out 4E for a few months and found it to be completely alien to what we would consider a D&D system. It's a fine system for tabletop skirmishes, but that's about all I'd do with it. So, we switched to nWoD, but it was at a time where some of the players were having life happen, so it didn't really stick and we ended up doing a few more board games and such.</p><p></p><p>I was really getting the itch about the time "D&D Next" was announced. So, I got the band back together and we started doing the playtest. We poked at it a couple times, but only really got serious when LMoP came out. The group created "trial" characters with little investment to give the new edition a try. When the group finished the adventure, they voted to continue playing those characters into PotA. It's becoming apparent that continuing with the trial characters was a bad idea because we're only halfway done with PotA due to life (we're all busy people and only average one session every other week), but also because there's low player investment in the outcomes and planning. We're actually having a conversation, right now, about what to do with the game. Half the group wants to start fresh with CoS and intentionally make characters who are integrated and interesting. Half of the group doesn't really like making up new characters (one player just got a $30 custom mini for her character and then paid someone to paint it) and just wants to figure out why stuff is moving slowly and fix it. I've gotten sick of the rules minutiae conversations that seem to be carried over from 3E and am just ready to switch to Fate. We'll see what happens.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7013295, member: 5100"] I left in the early 1990s for two reasons. First, I was feeling straight-jacketed by the class/level system. Second, and more importantly, TSR completely botched their early handling of the internet. They were actually threatening to sue folks for talking on BBS and Listserve platforms for using "copyrighted" terms like "armor class" and "hit points" without getting written permission (yes, seriously, and no, I'm not exaggerating). My group went off and played Champions, World of Darkness, and Fantasy Hero for a while, among other games. Over all, I rather enjoyed the lack of monogamy. I came back to D&D shortly before 3E was released. I moved to a town where one of my college buddies was living and found that he'd started running a 2E Dragon Mountain game. I ended up joining the game, playing a psuedo-sorcerer using the fatigue option from [U]PO: Spells & Magic[/U]. In the intervening time, I had realized that the class/level model of D&D is as much a tool of abstraction and ease of play as it is a barrier to character customization -- it no longer really bothered me and, for D&D, at least, it's a feature, not a bug. Anyway, we ended up migrating to 3E and [U]Return to Temple of Elemental Evil[/U]. Overall, I prefer to GM and my friend prefers to play, so things eventually migrated that way. The standardized math and customization options for 3E were very appealing, especially when compared to 2E. As we had a couple of campaigns advance to the teen levels, I began to view d20 as combining the worst aspects of the the AD&D class/level model and the complexity of heavy-crunch, point-based games like Hero. I was ready to throw in the towel about the time 4E was released (okay, I was ready before that, but still in denial). I ended up narrating the end of the campaign we were running, to close it out, and still have zero desire to run or play a d20 game ever again. We tried out 4E for a few months and found it to be completely alien to what we would consider a D&D system. It's a fine system for tabletop skirmishes, but that's about all I'd do with it. So, we switched to nWoD, but it was at a time where some of the players were having life happen, so it didn't really stick and we ended up doing a few more board games and such. I was really getting the itch about the time "D&D Next" was announced. So, I got the band back together and we started doing the playtest. We poked at it a couple times, but only really got serious when LMoP came out. The group created "trial" characters with little investment to give the new edition a try. When the group finished the adventure, they voted to continue playing those characters into PotA. It's becoming apparent that continuing with the trial characters was a bad idea because we're only halfway done with PotA due to life (we're all busy people and only average one session every other week), but also because there's low player investment in the outcomes and planning. We're actually having a conversation, right now, about what to do with the game. Half the group wants to start fresh with CoS and intentionally make characters who are integrated and interesting. Half of the group doesn't really like making up new characters (one player just got a $30 custom mini for her character and then paid someone to paint it) and just wants to figure out why stuff is moving slowly and fix it. I've gotten sick of the rules minutiae conversations that seem to be carried over from 3E and am just ready to switch to Fate. We'll see what happens. [/QUOTE]
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