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If you've ever left D&D, what made you come back?
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<blockquote data-quote="MNblockhead" data-source="post: 7014116" data-attributes="member: 6796661"><p>interesting that nobody mentioned video games bringing them back to D&D. </p><p></p><p>For me, it was buying and playing Skyrim that opened the floodgates after decades of not playing TTRPGs or video games. </p><p></p><p>I was heavy into D&D in the 80s. I was lucky to have a large groups of friends in Junior High and High School and I ran an AD&D campaign at my local library. </p><p></p><p>I had friends that would run games in other systems, but I stuck to DMing D&D until I was given the original Warhammer fantasy roleplaying game. I feel in love with the gritty fantasy world, the "realistic" combats, and that the rules were tighter. It has been so long since I've played Warhammer, that I cannot remember what exactly I like better about the mechanics, but I remember really taking to it and I started running Warhammer games instead of D&D.</p><p></p><p>Then I went to college. I played a couple of games, but started hanging out with a new groups of friends, who didn't play TTRPGs, and became focused on political activism, sex, drugs, and my studies. I didn't have the time or interest to play D&D or any TTRPG. Then I got married, focused on my career, moved around the world, had kids, and after two and half decades of not playing, D&D was just a childhood memory. </p><p></p><p>When I moved my family back to my hometown, I reconnected with some of my old high-school friend, some of whom were still gamers, but they primarly played card and board games and I started building my collection of games, but didn't even think of playing TTRGs. </p><p></p><p>Then I bought Skyrim on a whim when I had a chunk of free time. I hooked my PC to a large plasma TV and was just blown away. I hadn't played or had an interest in playing video games since the days of the Commodore 64. I was totally sucked in. </p><p></p><p>By the time I completed the main story quests, it had already started feeling like a bit of a slog, the side adventures started to feel repetitive, and when I caught my self staying up until the wee hours of the night customizing one of my several fictional houses, I said "whelp, that's enough of that" and uninstalled the game. </p><p></p><p>But it rekindled my love of fantasy role-playing. At a 4th of July party I started to talk to a budy who was visiting from out of state, who was still heavily involved in the gaming community, role playing and otherwise. He recommended that I look into Pathfinder. I did, but was immediately turned off by the aesthetics of it. It sounds petty, but I didn't like the artwork. Especially the cartoonish, football-head-shaped goblins. Even more, I was turned off and intimidated by the complexity and volume of rules. I was looking for something to DM and could not see DMing Pathfinder.</p><p></p><p>Then 5e came out. The Players Handbook was beautiful, the artwork spoke to me, and the rules not just manageable but seemed custom tailored to what I was looking for in a fantasy role-playing game. I started building my word while waiting for the other core rulebooks, played in a game at a local convention to become more comfortable with playing it and to see how an experience DM ran it, and then I put together a group of old high-school friends and some people I found through Meetup.com to play a monthly game. </p><p></p><p>I have also played some other games as one shoots. I don't have to play in, much less run, multiple on-going campaigns, but the occasional one-off is fun. These tend to be more experimental, indie games with simple mechanics and which are heavy on role-play, such as Inspectres, Dread, and Grin. Parinoia is another system that works well for one-offs. But the 5e ruleset is what I prefer for long adventure paths and on-going games.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7014116, member: 6796661"] interesting that nobody mentioned video games bringing them back to D&D. For me, it was buying and playing Skyrim that opened the floodgates after decades of not playing TTRPGs or video games. I was heavy into D&D in the 80s. I was lucky to have a large groups of friends in Junior High and High School and I ran an AD&D campaign at my local library. I had friends that would run games in other systems, but I stuck to DMing D&D until I was given the original Warhammer fantasy roleplaying game. I feel in love with the gritty fantasy world, the "realistic" combats, and that the rules were tighter. It has been so long since I've played Warhammer, that I cannot remember what exactly I like better about the mechanics, but I remember really taking to it and I started running Warhammer games instead of D&D. Then I went to college. I played a couple of games, but started hanging out with a new groups of friends, who didn't play TTRPGs, and became focused on political activism, sex, drugs, and my studies. I didn't have the time or interest to play D&D or any TTRPG. Then I got married, focused on my career, moved around the world, had kids, and after two and half decades of not playing, D&D was just a childhood memory. When I moved my family back to my hometown, I reconnected with some of my old high-school friend, some of whom were still gamers, but they primarly played card and board games and I started building my collection of games, but didn't even think of playing TTRGs. Then I bought Skyrim on a whim when I had a chunk of free time. I hooked my PC to a large plasma TV and was just blown away. I hadn't played or had an interest in playing video games since the days of the Commodore 64. I was totally sucked in. By the time I completed the main story quests, it had already started feeling like a bit of a slog, the side adventures started to feel repetitive, and when I caught my self staying up until the wee hours of the night customizing one of my several fictional houses, I said "whelp, that's enough of that" and uninstalled the game. But it rekindled my love of fantasy role-playing. At a 4th of July party I started to talk to a budy who was visiting from out of state, who was still heavily involved in the gaming community, role playing and otherwise. He recommended that I look into Pathfinder. I did, but was immediately turned off by the aesthetics of it. It sounds petty, but I didn't like the artwork. Especially the cartoonish, football-head-shaped goblins. Even more, I was turned off and intimidated by the complexity and volume of rules. I was looking for something to DM and could not see DMing Pathfinder. Then 5e came out. The Players Handbook was beautiful, the artwork spoke to me, and the rules not just manageable but seemed custom tailored to what I was looking for in a fantasy role-playing game. I started building my word while waiting for the other core rulebooks, played in a game at a local convention to become more comfortable with playing it and to see how an experience DM ran it, and then I put together a group of old high-school friends and some people I found through Meetup.com to play a monthly game. I have also played some other games as one shoots. I don't have to play in, much less run, multiple on-going campaigns, but the occasional one-off is fun. These tend to be more experimental, indie games with simple mechanics and which are heavy on role-play, such as Inspectres, Dread, and Grin. Parinoia is another system that works well for one-offs. But the 5e ruleset is what I prefer for long adventure paths and on-going games. [/QUOTE]
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