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If you've ever left D&D, what made you come back?
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<blockquote data-quote="ammulder" data-source="post: 7015237" data-attributes="member: 6864710"><p>I was away since before 3e. I played some completely different game systems, and later some non-D&D systems based on 3.5. It was nice to try some different things and get some perspective. I played systems with classes (but different ones), systems with no classes, and systems with generic classes on which you piled loads of feats for personalization.</p><p></p><p>Bounded Accuracy brought me back -- with a side dose of no crunch books. I got really tired of needing to master loads of detailed options to get a competitive build, and then having another player who threw something together just for kicks unhappy because they were so totally outclassed. Sometimes it was fun to use obscene skill bonuses as score-keeping, but it got old when the GM just stopped rolling for things because the numbers were too high. The balance just wasn't there.</p><p></p><p>Since playing 5e, I looked at a GURPS PbP game that was recruiting. For one thing, I wasn't that keen on diving back into needing a whole collection of books to find the powers that made a character meaningful (there was basically mandatory stuff in the core plus at least 2 supplemental rule books). For another, it was clear that you could build a character who was completely overpowered in some area(s) quite easily. And as soon as someone did it, then everyone else needed to adjust to not be left in the dust. But then those points weren't going to anything else, and you ended up with a group of hyper-specialists. Might be OK for Champions, but not what I'm looking for in general.</p><p></p><p>I like 5e a lot for keeping everyone relevant. I don't much like tieflings or dragonborn, but hey. I wish your forever selection of skills wasn't basically locked in at character creation, but hey. I'm still back.</p></blockquote><p></p>
[QUOTE="ammulder, post: 7015237, member: 6864710"] I was away since before 3e. I played some completely different game systems, and later some non-D&D systems based on 3.5. It was nice to try some different things and get some perspective. I played systems with classes (but different ones), systems with no classes, and systems with generic classes on which you piled loads of feats for personalization. Bounded Accuracy brought me back -- with a side dose of no crunch books. I got really tired of needing to master loads of detailed options to get a competitive build, and then having another player who threw something together just for kicks unhappy because they were so totally outclassed. Sometimes it was fun to use obscene skill bonuses as score-keeping, but it got old when the GM just stopped rolling for things because the numbers were too high. The balance just wasn't there. Since playing 5e, I looked at a GURPS PbP game that was recruiting. For one thing, I wasn't that keen on diving back into needing a whole collection of books to find the powers that made a character meaningful (there was basically mandatory stuff in the core plus at least 2 supplemental rule books). For another, it was clear that you could build a character who was completely overpowered in some area(s) quite easily. And as soon as someone did it, then everyone else needed to adjust to not be left in the dust. But then those points weren't going to anything else, and you ended up with a group of hyper-specialists. Might be OK for Champions, but not what I'm looking for in general. I like 5e a lot for keeping everyone relevant. I don't much like tieflings or dragonborn, but hey. I wish your forever selection of skills wasn't basically locked in at character creation, but hey. I'm still back. [/QUOTE]
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