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Ignite flammable objects
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<blockquote data-quote="Joe Liker" data-source="post: 6484049" data-attributes="member: 6777505"><p>Of course, I'm sure you came to the boards hoping for advice in making those "rulings, not rules," so I'll be happy to tell you how I do it!</p><p></p><p>First and foremost, I would never allow the ignition of a creature's held, worn, or carried items. That's right out, and many such spells explicitly disallow this in their descriptions.</p><p></p><p>In general, however, if the caster declares an intent to use a fire spell to light an unattended object on fire, I make it more or less automatic. If the spell requires an attack roll, I just have them roll to hit AC 10 unless the target is very, very tiny. Environmental conditions such as cover and concealment apply.</p><p></p><p>Attacking unattended magical items might be slightly more difficult. Most of them are not flammable, however, so this isn't usually an issue. But if someone wanted to burn up an unattended magic carpet, I guess I'd give it an actual AC and hit points and make them kill it with damage.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6484049, member: 6777505"] Of course, I'm sure you came to the boards hoping for advice in making those "rulings, not rules," so I'll be happy to tell you how I do it! First and foremost, I would never allow the ignition of a creature's held, worn, or carried items. That's right out, and many such spells explicitly disallow this in their descriptions. In general, however, if the caster declares an intent to use a fire spell to light an unattended object on fire, I make it more or less automatic. If the spell requires an attack roll, I just have them roll to hit AC 10 unless the target is very, very tiny. Environmental conditions such as cover and concealment apply. Attacking unattended magical items might be slightly more difficult. Most of them are not flammable, however, so this isn't usually an issue. But if someone wanted to burn up an unattended magic carpet, I guess I'd give it an actual AC and hit points and make them kill it with damage. [/QUOTE]
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