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<blockquote data-quote="Ovinomancer" data-source="post: 7617391" data-attributes="member: 16814"><p>Flammable means can be easily set on fire. I use the match test -- if a lit match touches the object, does it catch fire? Not held onto, but touches. If so, the item catches fire. Oil is flammable. Paper is flammable. Thatch roofs are generally not flammable (despite what movies show -- people tend not to make their houses firetraps). Wooden doors are not flammable. Curtains may be flammable.</p><p></p><p>In general, unless whatever your considering is easily set on fire, it shouldn't ignite from these spells.</p><p></p><p>Now, onto your question about fire damage. I got with a d6 if there is a fire in the space. This is how much damage a square of burning oil does (or if you're doused in oil) so it's a decent judge of spread out fire damage. If it's a conflagration, though, where the entire space and those next to it are on fire, then I'd be more likely to treat those spaces as impassible or instant death (absent protections). You can't run through a roaring bonfire and live, for example. In between, for a major fire that isn't a roaring inferno, likely 2d6 plus a d6 for each adjacent space fully on fire.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7617391, member: 16814"] Flammable means can be easily set on fire. I use the match test -- if a lit match touches the object, does it catch fire? Not held onto, but touches. If so, the item catches fire. Oil is flammable. Paper is flammable. Thatch roofs are generally not flammable (despite what movies show -- people tend not to make their houses firetraps). Wooden doors are not flammable. Curtains may be flammable. In general, unless whatever your considering is easily set on fire, it shouldn't ignite from these spells. Now, onto your question about fire damage. I got with a d6 if there is a fire in the space. This is how much damage a square of burning oil does (or if you're doused in oil) so it's a decent judge of spread out fire damage. If it's a conflagration, though, where the entire space and those next to it are on fire, then I'd be more likely to treat those spaces as impassible or instant death (absent protections). You can't run through a roaring bonfire and live, for example. In between, for a major fire that isn't a roaring inferno, likely 2d6 plus a d6 for each adjacent space fully on fire. [/QUOTE]
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