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Ignoble Death by Ray of Frost!?!
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<blockquote data-quote="Ridley's Cohort" data-source="post: 611154" data-attributes="member: 545"><p>There are lots of tools...</p><p></p><p>Obscuring Mist</p><p>Fog Cloud</p><p>Sleet Storm</p><p>Stinking Cloud</p><p>Ice Storm</p><p>Fairie Fire</p><p>See Invisibility</p><p>Glitterdust</p><p>Invisibility Purge</p><p>scent</p><p>blindsight</p><p>Blur </p><p>Displacement</p><p>Mirror Images</p><p>True Strike</p><p>grappling</p><p>nets</p><p>Fly</p><p>an exceptional jump skill</p><p></p><p>The reason the AT is so effective is you are allowing the party to fight on a predictable battleground. The AT is using tactics that are extremely efficient against opponents with little magic. Don't let him have it so easy.</p><p></p><p>The simplest countertactic is fog the area and have NPCs charge into melee. That will play havoc with ranged sneak attacks and many attack spells.</p><p></p><p>I have one DM who delights in cooking crazy battle scenarios: thick fog, places flying is impossible or suicidal, underwater, very tight windy corridors,... It is not about screwing over a particular character or tactics; it is about forcing all the PCs to adjust strategies to a new environment.</p><p></p><p>If you keep them guessing, straightforward combos won't be so deadly efficient all the time.</p><p></p><p>Your PCs are not low level anymore. You can take the gloves off and throw some weird magic back at them.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 611154, member: 545"] There are lots of tools... Obscuring Mist Fog Cloud Sleet Storm Stinking Cloud Ice Storm Fairie Fire See Invisibility Glitterdust Invisibility Purge scent blindsight Blur Displacement Mirror Images True Strike grappling nets Fly an exceptional jump skill The reason the AT is so effective is you are allowing the party to fight on a predictable battleground. The AT is using tactics that are extremely efficient against opponents with little magic. Don't let him have it so easy. The simplest countertactic is fog the area and have NPCs charge into melee. That will play havoc with ranged sneak attacks and many attack spells. I have one DM who delights in cooking crazy battle scenarios: thick fog, places flying is impossible or suicidal, underwater, very tight windy corridors,... It is not about screwing over a particular character or tactics; it is about forcing all the PCs to adjust strategies to a new environment. If you keep them guessing, straightforward combos won't be so deadly efficient all the time. Your PCs are not low level anymore. You can take the gloves off and throw some weird magic back at them. [/QUOTE]
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Ignoble Death by Ray of Frost!?!
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