Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ignorant questions about Essentials
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5326794" data-attributes="member: 82106"><p>You will have all the rules you NEED to run games. Essentials by itself has all the core RULES of the game. It doesn't have all of the content from earlier player books like PHB1. The class builds that are provided don't cover all the options available in the 3 PHBs and the various Power books. It does have a set of classes that are intended to give you all you need to play. You could run an RPGA game assuming nobody in the game decided to use say a Warlord. That being said realistically you probably can handle these other classes OK as long as you can have a look at a complete character sheet with power cards and such. You won't be missing any rules you need, just the details of specific powers and class features that class uses. DDI would be pretty helpful too.</p><p></p><p></p><p></p><p>You'd really have to ask WotC about that. From what they have said they feel that the existing 4e books were difficult for a new player to pick up and start playing with. Some people didn't like the way some of the classes were designed, etc. Essentials IS "just an update" effectively but it is a cheaper and quicker way to get into the game and has classes that the designers apparently think will work better for new players.</p><p></p><p></p><p></p><p>No, they won't be weaker or out of date. They will be SLIGHTLY different. Most of the stuff that is added or slightly changed in Essentials is available to PHB players. If a PHB wizard wants to use an at-will wizard power from Essentials he can. </p><p></p><p></p><p></p><p>Well, technically the new wizard is an option, assuming you have the PHB as well. A player could certainly run either one. There isn't going to be a huge difference however. A player might decide to use the older class because some specific class features appeal to them, etc. Generally speaking using the newer classes should be fine. In the case of other classes like say Fighter there is a more substantial difference. Some players may well really want to play the PHB fighter, others may really want to play the Essentials fighter. They work somewhat differently and probably appeal to different people. At least in theory they should be pretty comparable though.</p><p></p><p>[qouote]With past incarnations of the game there's always a point at which the new material coming out seems unnecessary to me. I like shiny new things, but what I like more is having a complete system. It seems that 4e has come to that point with me with this essential line. It's as if the essentials name should really be "non-essentials", with everything up to that point being actually essential.</p></blockquote><p></p><p>Well, you really don't need Essentials, no. OTOH you didn't absolutely need PHB2 either. It is really up to you and the people you play with which material you want to use. You can pick and choose. The nice thing is adventures and supplements and such going forward should pretty much be usable with whatever material you pick. Unlike 3.5 where a lot of core rules changed in incompatible ways nothing in Essentials really invalidates any of the existing stuff. Some people will argue this endlessly, but 4e is one consistent game. It just has a couple of sets of books you can use to play it that give you different variations for player options.</p><p>[/QUOTE]</p>
[QUOTE="AbdulAlhazred, post: 5326794, member: 82106"] You will have all the rules you NEED to run games. Essentials by itself has all the core RULES of the game. It doesn't have all of the content from earlier player books like PHB1. The class builds that are provided don't cover all the options available in the 3 PHBs and the various Power books. It does have a set of classes that are intended to give you all you need to play. You could run an RPGA game assuming nobody in the game decided to use say a Warlord. That being said realistically you probably can handle these other classes OK as long as you can have a look at a complete character sheet with power cards and such. You won't be missing any rules you need, just the details of specific powers and class features that class uses. DDI would be pretty helpful too. You'd really have to ask WotC about that. From what they have said they feel that the existing 4e books were difficult for a new player to pick up and start playing with. Some people didn't like the way some of the classes were designed, etc. Essentials IS "just an update" effectively but it is a cheaper and quicker way to get into the game and has classes that the designers apparently think will work better for new players. No, they won't be weaker or out of date. They will be SLIGHTLY different. Most of the stuff that is added or slightly changed in Essentials is available to PHB players. If a PHB wizard wants to use an at-will wizard power from Essentials he can. Well, technically the new wizard is an option, assuming you have the PHB as well. A player could certainly run either one. There isn't going to be a huge difference however. A player might decide to use the older class because some specific class features appeal to them, etc. Generally speaking using the newer classes should be fine. In the case of other classes like say Fighter there is a more substantial difference. Some players may well really want to play the PHB fighter, others may really want to play the Essentials fighter. They work somewhat differently and probably appeal to different people. At least in theory they should be pretty comparable though. [qouote]With past incarnations of the game there's always a point at which the new material coming out seems unnecessary to me. I like shiny new things, but what I like more is having a complete system. It seems that 4e has come to that point with me with this essential line. It's as if the essentials name should really be "non-essentials", with everything up to that point being actually essential.[/QUOTE] Well, you really don't need Essentials, no. OTOH you didn't absolutely need PHB2 either. It is really up to you and the people you play with which material you want to use. You can pick and choose. The nice thing is adventures and supplements and such going forward should pretty much be usable with whatever material you pick. Unlike 3.5 where a lot of core rules changed in incompatible ways nothing in Essentials really invalidates any of the existing stuff. Some people will argue this endlessly, but 4e is one consistent game. It just has a couple of sets of books you can use to play it that give you different variations for player options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ignorant questions about Essentials
Top