I have looked at the past greviances with the Strong Heros ability "Ignore Hardness" and how it should be up'd to 2/4/6 seems to be the common response, but I seem to have found a flaw in it. If you have the feat "Sunder" you are doing double damage to any object already, when combined with melee smash you will be doing effectively +2/+4/+6 damage to objects, held or not! It seems that ignore hardness is once again rather worthless. If it is up'd again to some higher number it becomes even more unrealistic, with people punching through steel walls etc. Are there any new suggestions based on this, especially in conjunction with the sunder feat, it seems ignore hardness is useless. (Why would you take ignore hardness, an ability that lets you break stuff easy and not sunder anyway?)