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<blockquote data-quote="covaithe" data-source="post: 4826231" data-attributes="member: 46559"><p>Since this thread is pretty clearly directed at me, I suppose I should take the time to answer it. Though, to be honest, I'm starting to feel like I'm throwing good time after bad, since I'm not convinced this proposal is serious.</p><p></p><p>Three points. </p><p></p><p>1. There are two reasons, <em>separate</em> reasons, why I don't like reaper's touch: one is that it reduces tactical complexity by making some classes more effective <em>outside their role</em>, and the other has to do with creating a "required" feat. Parallel reasoning, if you can call it that, only applies to the latter. Giving a strong basic melee attack <em>to a defender</em> doesn't exactly change the tactical situation. </p><p></p><p>2. I dislike "required" feats, like melee training, because they limit choice. However, some classes really are broken without them. Melee bards or clerics or avengers are in a worse position than swordmages here. I wouldn't mind so much if it were just that they were at a slight numerical disadvantage; I just hate the arbitrariness of the fact that, here's a character concept built to be effective in melee, but they have a bad basic attack for purely historical reasons (basic attack tied to strength). WotC have chosen to "fix" this with a feat again, rather than, say, providing alternate rules for calculating basic attacks in general, for their own reasons (which I suspect have more to do with not liking to admit that they got something wrong, rather than any design considerations). I dislike melee training, I don't think we can get rid of it without fixing WotC's blunder in some other way. </p><p></p><p>Obviously it's pointless to talk about the intelligent blademaster feat without also talking about melee training. I can't imagine any good reason why this proposal mentions one and not the other. </p><p></p><p>3. Because renau1g asked, I tried (several times) to explain my reasoning for why I voted the way I did on reaper's touch. Apparently, this proposal is the result. If this keeps happening, I'm going to stop explaining myself and just stick to yes or no, with no explanations.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4826231, member: 46559"] Since this thread is pretty clearly directed at me, I suppose I should take the time to answer it. Though, to be honest, I'm starting to feel like I'm throwing good time after bad, since I'm not convinced this proposal is serious. Three points. 1. There are two reasons, [I]separate[/I] reasons, why I don't like reaper's touch: one is that it reduces tactical complexity by making some classes more effective [I]outside their role[/I], and the other has to do with creating a "required" feat. Parallel reasoning, if you can call it that, only applies to the latter. Giving a strong basic melee attack [I]to a defender[/I] doesn't exactly change the tactical situation. 2. I dislike "required" feats, like melee training, because they limit choice. However, some classes really are broken without them. Melee bards or clerics or avengers are in a worse position than swordmages here. I wouldn't mind so much if it were just that they were at a slight numerical disadvantage; I just hate the arbitrariness of the fact that, here's a character concept built to be effective in melee, but they have a bad basic attack for purely historical reasons (basic attack tied to strength). WotC have chosen to "fix" this with a feat again, rather than, say, providing alternate rules for calculating basic attacks in general, for their own reasons (which I suspect have more to do with not liking to admit that they got something wrong, rather than any design considerations). I dislike melee training, I don't think we can get rid of it without fixing WotC's blunder in some other way. Obviously it's pointless to talk about the intelligent blademaster feat without also talking about melee training. I can't imagine any good reason why this proposal mentions one and not the other. 3. Because renau1g asked, I tried (several times) to explain my reasoning for why I voted the way I did on reaper's touch. Apparently, this proposal is the result. If this keeps happening, I'm going to stop explaining myself and just stick to yes or no, with no explanations. [/QUOTE]
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