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Ignoring Flankers?
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<blockquote data-quote="ARandomGod" data-source="post: 2334189" data-attributes="member: 17296"><p>That is a nice solution.</p><p></p><p>I'm going to post my own "on the fly" solution.</p><p></p><p>I'd say that the opponent who's ignored gets an additional +2 to hit, and that you lose any armor bonuses against that opponent other than armor/natural armor and deflection bonuses. Basically anything that requires him to be aware. (Including all dex bonuses, of course, and even wisdom bonuses granted by monk like abilities.)</p><p></p><p>Additionally I'd say that the opponent gets an attack of opportunity each round that you're ignoring him. </p><p></p><p>That way if he's really ignore worthy, you can ignore him still. However if he's gonna put on the hurt when you're not using your various ways to actively avoid getting hit, and when you don't care about the extra AoO your motion in his threatened range gives him... (I'd consider a melee attack that ignores an opponent equivelant to a ranged attack). Well, feel free to ignore that attacker then. </p><p></p><p>Looking at the invisibility option, I do rather like that. With the exception that I'd still want to grant the 'invisible' opponent an AoO as if you were attacking with a ranged weapon in his reach. After all, you ARE attacking with a weapon in such a way that ignores him, and is therefore not guarding against the AoO that can be produced by attacking. The only reason you don't normally produce these in melee is that you actively try not to.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2334189, member: 17296"] That is a nice solution. I'm going to post my own "on the fly" solution. I'd say that the opponent who's ignored gets an additional +2 to hit, and that you lose any armor bonuses against that opponent other than armor/natural armor and deflection bonuses. Basically anything that requires him to be aware. (Including all dex bonuses, of course, and even wisdom bonuses granted by monk like abilities.) Additionally I'd say that the opponent gets an attack of opportunity each round that you're ignoring him. That way if he's really ignore worthy, you can ignore him still. However if he's gonna put on the hurt when you're not using your various ways to actively avoid getting hit, and when you don't care about the extra AoO your motion in his threatened range gives him... (I'd consider a melee attack that ignores an opponent equivelant to a ranged attack). Well, feel free to ignore that attacker then. Looking at the invisibility option, I do rather like that. With the exception that I'd still want to grant the 'invisible' opponent an AoO as if you were attacking with a ranged weapon in his reach. After all, you ARE attacking with a weapon in such a way that ignores him, and is therefore not guarding against the AoO that can be produced by attacking. The only reason you don't normally produce these in melee is that you actively try not to. [/QUOTE]
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