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Ignoring the 4e DMG
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4915583" data-attributes="member: 710"><p>It's actually kinda hard to always use the "correct" encounter sizes, because they are not really nailed that strongly down. There is a level range and several encounter templates that can be filled for the different levels, but you can exchange monsters against elites, solos or minions and all that. </p><p></p><p>Though it is not new that people sometimes let themselves feel to restrained by the encounter guidelines - the same happened in 3E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In the end, it is all guidelines. They are not the "laws of encounter design". The encounter templates and level/XP range suggestions exist to give a baseline and an impression on what kind of monster/role combination can make sense. </p><p></p><p>Personally, I mostly go by encounter budget, though usually as a kind of sanity check. "Might this encounter be too easy or too hard?"</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4915583, member: 710"] It's actually kinda hard to always use the "correct" encounter sizes, because they are not really nailed that strongly down. There is a level range and several encounter templates that can be filled for the different levels, but you can exchange monsters against elites, solos or minions and all that. Though it is not new that people sometimes let themselves feel to restrained by the encounter guidelines - the same happened in 3E. ;) In the end, it is all guidelines. They are not the "laws of encounter design". The encounter templates and level/XP range suggestions exist to give a baseline and an impression on what kind of monster/role combination can make sense. Personally, I mostly go by encounter budget, though usually as a kind of sanity check. "Might this encounter be too easy or too hard?" [/QUOTE]
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