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<blockquote data-quote="Blue" data-source="post: 9359884" data-attributes="member: 20564"><p>I'd invite the two of you to take a look at the 13th Age monsters for free on their SRD. The original monsters in the core book were boring D&D-clones. But in the Bestiary and Bestiary 2 they came up with a bunch of interesting ones.</p><p></p><p>13th Age normally only does a single attack (PCs scale by level - it's a 10 level game and they do [level]dX weapon damage, adding in their ability bonus once, twice or more based on tier of play, with the Hit showing a successful pulling off and some having miss damage showing you're still wearing them down in the exchange. And as a mechanic that cares about the raw number on the d20 rolled to hit to use that to signal opportunities. For example, a flying creature might get a bonus wing buffet attack on a even attack roll, or the Orc Archer rolls to attack a random nearby creature on a 1-5.</p><p></p><p>They also have "Nastier Specials" - special abilities you can add if you want to make them cooler. And mook rules that are more mature than D&D 4e. And monster roles.</p><p></p><p>They just hit the sweet spot for me between being dirt easy to run without being boring sacks of HPs.</p><p></p><p>(The Bestiaries have lots not in the SRD, such as tactics, encounter building, scenario use - all sorts of stuff to help you build adventures and use them in them.)</p></blockquote><p></p>
[QUOTE="Blue, post: 9359884, member: 20564"] I'd invite the two of you to take a look at the 13th Age monsters for free on their SRD. The original monsters in the core book were boring D&D-clones. But in the Bestiary and Bestiary 2 they came up with a bunch of interesting ones. 13th Age normally only does a single attack (PCs scale by level - it's a 10 level game and they do [level]dX weapon damage, adding in their ability bonus once, twice or more based on tier of play, with the Hit showing a successful pulling off and some having miss damage showing you're still wearing them down in the exchange. And as a mechanic that cares about the raw number on the d20 rolled to hit to use that to signal opportunities. For example, a flying creature might get a bonus wing buffet attack on a even attack roll, or the Orc Archer rolls to attack a random nearby creature on a 1-5. They also have "Nastier Specials" - special abilities you can add if you want to make them cooler. And mook rules that are more mature than D&D 4e. And monster roles. They just hit the sweet spot for me between being dirt easy to run without being boring sacks of HPs. (The Bestiaries have lots not in the SRD, such as tactics, encounter building, scenario use - all sorts of stuff to help you build adventures and use them in them.) [/QUOTE]
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