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Ignoring the rules!
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<blockquote data-quote="R_J_K75" data-source="post: 9359962" data-attributes="member: 6921294"><p>Personally, as a DM I don't recall modifying rules or ignoring any intentionally. Only one I can think of is I stopped having players track mundane equipment and decided that as adventurers it was assumed they would be adequately supplied. I ended up creating a table based on item rarity for the players to roll on to see if they had a particular item. One instance that comes to mind is the PCs were faced with a locked door in a dungeon. One of the players asked me if they may have come across the key exploring another part of the dungeon. It seemed plausible to me, so I let them roll and there was a 10% chance on the table and turns out they made it. This was all within reason, for a player to just show up one session in a shiny new set of plate mail wasn't going to fly. </p><p></p><p>I played in a 3E D&D game where the DM changed and ignored rules without telling us until it came up in play. It quickly became apparent that my expectations of the game weren't being met and we weren't on the same page literally. His interpretation, omission and implementation of the rules really negatively affected my character build and game play. Had I known this beforehand, I would have made a different character at best, or probably opted out of the game entirely. </p><p></p><p>I've always been a firm believer that if a group of people agree to play a certain rule set it should be safe for anyone in the group that reads those rules they can expect to create and play a character based on those rules. Obviously, there are exceptions but that's my baseline. We never change or ignore a rule unless the group all agrees to do so. I don't mind if a DM has house rules as long as I know beforehand. Certain things can be omitted from the game, and it makes no difference but there are some rules that if left out can seriously affect the game. Just my opinion.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9359962, member: 6921294"] Personally, as a DM I don't recall modifying rules or ignoring any intentionally. Only one I can think of is I stopped having players track mundane equipment and decided that as adventurers it was assumed they would be adequately supplied. I ended up creating a table based on item rarity for the players to roll on to see if they had a particular item. One instance that comes to mind is the PCs were faced with a locked door in a dungeon. One of the players asked me if they may have come across the key exploring another part of the dungeon. It seemed plausible to me, so I let them roll and there was a 10% chance on the table and turns out they made it. This was all within reason, for a player to just show up one session in a shiny new set of plate mail wasn't going to fly. I played in a 3E D&D game where the DM changed and ignored rules without telling us until it came up in play. It quickly became apparent that my expectations of the game weren't being met and we weren't on the same page literally. His interpretation, omission and implementation of the rules really negatively affected my character build and game play. Had I known this beforehand, I would have made a different character at best, or probably opted out of the game entirely. I've always been a firm believer that if a group of people agree to play a certain rule set it should be safe for anyone in the group that reads those rules they can expect to create and play a character based on those rules. Obviously, there are exceptions but that's my baseline. We never change or ignore a rule unless the group all agrees to do so. I don't mind if a DM has house rules as long as I know beforehand. Certain things can be omitted from the game, and it makes no difference but there are some rules that if left out can seriously affect the game. Just my opinion. [/QUOTE]
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