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<blockquote data-quote="payn" data-source="post: 9361104" data-attributes="member: 90374"><p>Interesting food for thought. PF2 still has XP even though Paizo really ran with the milestone idea since PF1/PFS. The system has been simplified to basically 100 XP for every level. There isnt individual payouts, reductions for MC, costs for magic items, etc... Im curious if this is enough for folks that like to use XP? For example, I love alignment and am bummed at its declined state in 5E. Like XP, if I want to do anything above the basics, I gotta do it myself. I suppose a mention is better than a complete removal...</p><p></p><p>On the other hand, while (dis)advantage wasnt unheard of in fantasy RPGs, its a major componant of 5E. Not a legacy item but a new mechanic thats taken well to most folks since 5E dropped. So, I think the change needs to meet two crtieria. First, it needs to have a percieved value to ease of use. (dis)advantage is not complicated and easy to apply in most situations. PF2 XP takes very little calculation and is applied easily. Second, it has to <em>feel </em>right from a legacy perspective. </p><p></p><p>The second bit isnt as impenetrable as you might think. For example, PF2 remaster is completely removing alignment and using just ability mods instead of scores. I dont think that would have flown back in '09. Though, after 4E and 5E basically all but removed alignment from the game, folks have lightened up on the demand for its inclusion. I started back in the days of skill play where XP was a sort of gold star sticker for not getting your PC killed. I've moved on to meta plot adventure style of play thats not quite neotrade but leaning that way. I think milestone would have worked fine in 2E, and certainly in 3E, but folks were not ready for it yet. Tides have changed on that sentiment.</p></blockquote><p></p>
[QUOTE="payn, post: 9361104, member: 90374"] Interesting food for thought. PF2 still has XP even though Paizo really ran with the milestone idea since PF1/PFS. The system has been simplified to basically 100 XP for every level. There isnt individual payouts, reductions for MC, costs for magic items, etc... Im curious if this is enough for folks that like to use XP? For example, I love alignment and am bummed at its declined state in 5E. Like XP, if I want to do anything above the basics, I gotta do it myself. I suppose a mention is better than a complete removal... On the other hand, while (dis)advantage wasnt unheard of in fantasy RPGs, its a major componant of 5E. Not a legacy item but a new mechanic thats taken well to most folks since 5E dropped. So, I think the change needs to meet two crtieria. First, it needs to have a percieved value to ease of use. (dis)advantage is not complicated and easy to apply in most situations. PF2 XP takes very little calculation and is applied easily. Second, it has to [I]feel [/I]right from a legacy perspective. The second bit isnt as impenetrable as you might think. For example, PF2 remaster is completely removing alignment and using just ability mods instead of scores. I dont think that would have flown back in '09. Though, after 4E and 5E basically all but removed alignment from the game, folks have lightened up on the demand for its inclusion. I started back in the days of skill play where XP was a sort of gold star sticker for not getting your PC killed. I've moved on to meta plot adventure style of play thats not quite neotrade but leaning that way. I think milestone would have worked fine in 2E, and certainly in 3E, but folks were not ready for it yet. Tides have changed on that sentiment. [/QUOTE]
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