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<blockquote data-quote="SpeedyCreek" data-source="post: 9362572" data-attributes="member: 7045894"><p>There are a lot of rules that I have tossed out but the biggest one currently is the monster stat blocks as written.</p><p>I DM and participate in games that are with very experienced gamers (20+ years each) and with 5e or PF1 or PF2 games I have found the design to be underwhelming over time. Additionally there is a lot of metagaming that comes with playing with experienced players whether it is intentional or not.</p><p></p><p>I never played but really liked some of the design from 4e so I have just adapted some of the ideas from it to my in game play when DM'ing. Both I and the players have found combat and interactions to be more interesting as they no longer conform to long standing design. For example I like the idea of Elite creatures and minions and have brought those into games. Another example is giving a large creature like a giant or an ogre a sweep attack that can hit multiple targets or push them around. Effects that can be added on the fly without unbalancing the game while giving it some spice.</p><p></p><p>There are many rules implemented over the various versions of DnD and PF, that in my opinion were put in place to make adventuring less gritty and dangerous, so in my grittier style sandboxes they come out to make the world a much more dangerous place for the characters and NPC's alike.</p></blockquote><p></p>
[QUOTE="SpeedyCreek, post: 9362572, member: 7045894"] There are a lot of rules that I have tossed out but the biggest one currently is the monster stat blocks as written. I DM and participate in games that are with very experienced gamers (20+ years each) and with 5e or PF1 or PF2 games I have found the design to be underwhelming over time. Additionally there is a lot of metagaming that comes with playing with experienced players whether it is intentional or not. I never played but really liked some of the design from 4e so I have just adapted some of the ideas from it to my in game play when DM'ing. Both I and the players have found combat and interactions to be more interesting as they no longer conform to long standing design. For example I like the idea of Elite creatures and minions and have brought those into games. Another example is giving a large creature like a giant or an ogre a sweep attack that can hit multiple targets or push them around. Effects that can be added on the fly without unbalancing the game while giving it some spice. There are many rules implemented over the various versions of DnD and PF, that in my opinion were put in place to make adventuring less gritty and dangerous, so in my grittier style sandboxes they come out to make the world a much more dangerous place for the characters and NPC's alike. [/QUOTE]
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