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<blockquote data-quote="Steve Gorak" data-source="post: 4436495" data-attributes="member: 15132"><p>You're right on Shayuri. One was from the wizard multiclass feat, and the other was from being a half elf (dilettante racial ability). So, I should be able to keep both thunderwave and scorching burst, giving my character some controller abilities, which our party needs.</p><p></p><p></p><p></p><p>As much as it pains me to say this, I believe you're right for the staff of defense. I got really exited about the nice "optimization" of having a constitution based warlock with a staff of defense (imagine: +4 onec per encounter). However, I re-read (several times !!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> the feat description and tried to find someting "official" but it's clear, the wizard implement can be used, but there is no mention of having access to the "arcane implement mastery" wizard class feature (dooh!!!). So, I'll update my character sheet, and decrease Elias' AC by one and removing the encounter power.</p><p></p><p>One thing I really appreciate about 4e is that they've really balanced the classes out. It's hard to find "loopholes"... I thought I had found something close to one with the con based warlock multiclass wizard, but alas, I was wrong.</p><p></p><p>Anyway, this resolves the problem of weilding both a staff of defence and a (or maybe three!) rods of corruption <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Cheers,</p><p></p><p>SG</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 4436495, member: 15132"] You're right on Shayuri. One was from the wizard multiclass feat, and the other was from being a half elf (dilettante racial ability). So, I should be able to keep both thunderwave and scorching burst, giving my character some controller abilities, which our party needs. As much as it pains me to say this, I believe you're right for the staff of defense. I got really exited about the nice "optimization" of having a constitution based warlock with a staff of defense (imagine: +4 onec per encounter). However, I re-read (several times !!! ;) the feat description and tried to find someting "official" but it's clear, the wizard implement can be used, but there is no mention of having access to the "arcane implement mastery" wizard class feature (dooh!!!). So, I'll update my character sheet, and decrease Elias' AC by one and removing the encounter power. One thing I really appreciate about 4e is that they've really balanced the classes out. It's hard to find "loopholes"... I thought I had found something close to one with the con based warlock multiclass wizard, but alas, I was wrong. Anyway, this resolves the problem of weilding both a staff of defence and a (or maybe three!) rods of corruption ;) Cheers, SG [/QUOTE]
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