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IG's "Those Left Behind" [OOC-2]
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<blockquote data-quote="jkason" data-source="post: 5064072" data-attributes="member: 2710"><p>I'd be worried about giving the DM ideas, but I seem to recall a decent number of flying opponents. There was a flying ant-dwarf in The Hive, that demon in the tunnels was a flyer, and that damnable pixie with the necromantic staff was both a flyer and invisible. </p><p></p><p>Of course, the more I start going over Shai's build, the more I'm wondering about the general utility of wild shape for him. If I understand it correctly, unless he uses a beast form power, he just gets his basic unarmed attack in beast form (10 to hit, 1d4+5 damage). His multiclassing gives him one at-will beast form power but makes it an encounter power, then two more feats give him the option of one more encounter attack and one daily attack power (currently I've got a summons and a wind attack in those slots). If he *does* go for Sky Hunter, he gets one more (flying) attack per encounter. the Sky Hunter action could conceivably make one of his others flying, as well, I suppose. </p><p></p><p>Four attacks, (possibly) two flying for one encounter each day, three for the rest, is seeming like not worth all the slots it takes up. Especially if it encourages IG to use more flying opponents. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'm not planning to give up the wildshaping as part of Shai's character no matter what; just wondering if there's anything I can do to make it more useful in combat than background flavor.</p><p></p><p>jason</p></blockquote><p></p>
[QUOTE="jkason, post: 5064072, member: 2710"] I'd be worried about giving the DM ideas, but I seem to recall a decent number of flying opponents. There was a flying ant-dwarf in The Hive, that demon in the tunnels was a flyer, and that damnable pixie with the necromantic staff was both a flyer and invisible. Of course, the more I start going over Shai's build, the more I'm wondering about the general utility of wild shape for him. If I understand it correctly, unless he uses a beast form power, he just gets his basic unarmed attack in beast form (10 to hit, 1d4+5 damage). His multiclassing gives him one at-will beast form power but makes it an encounter power, then two more feats give him the option of one more encounter attack and one daily attack power (currently I've got a summons and a wind attack in those slots). If he *does* go for Sky Hunter, he gets one more (flying) attack per encounter. the Sky Hunter action could conceivably make one of his others flying, as well, I suppose. Four attacks, (possibly) two flying for one encounter each day, three for the rest, is seeming like not worth all the slots it takes up. Especially if it encourages IG to use more flying opponents. ;) I'm not planning to give up the wildshaping as part of Shai's character no matter what; just wondering if there's anything I can do to make it more useful in combat than background flavor. jason [/QUOTE]
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