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[IH] Bekath's Progeny
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<blockquote data-quote="ShaggySpellsword" data-source="post: 2547586" data-attributes="member: 17626"><p><strong>Binjmyn Stone</strong>; </p><p>[sblock]human weapon master 3; </p><p>small humanoid (human);</p><p><strong>Init </strong> +5; <strong>Senses </strong> Listen +0, Spot +0;</p><p><strong>Languages</strong>: Common, Sea Speech</p><p>----------------------------</p><p><strong>AC </strong> 19, active 18 passive 11</p><p><strong>DR</strong>: 1d3/magic</p><p><strong>HP </strong> 34 (HD 3d4+24)</p><p><strong>Fort </strong> +5, <strong>Ref </strong> +8, <strong>Will </strong> +3; </p><p>----------------------------</p><p><strong>Spd </strong> 20'; </p><p><strong>Melee</strong>: MW short sword +10 (1d4+1/19-20) or</p><p><strong>Melee</strong>: MW short sword +8 (1d4+1/19-20) and</p><p><strong>Melee</strong>: MW short sword +8 (1d4/19-20) or</p><p><strong>Melee</strong>: MW composite longbow [+1] +10 (1d6+1/x3/110 ft.)</p><p><strong>Attack Options</strong>: Expert Strike, Weapon Finesse (1), Two-Weapon Fighting (1), Improved Feint (2), Weapon Agility.</p><p><strong>Base Atk </strong> +3, Grapple -1; </p><p>----------------------------</p><p><strong>Abilities</strong>: Str 12, Dex 20, Con 14, Int 12, Wis 10, Cha 8.</p><p><strong>XP</strong>: 3300</p><p><strong>Traits</strong>: Dexterous, Short</p><p><strong>Feats</strong>: Weapon Finesse (1), Two-weapon Fighting (1), Improved Feint (2), Manse, Followers.</p><p><strong>Skills</strong>: Athletics 6 (Climb +7, Jump +3, Swim +7), Balance 0 (+7), Bluff +5, Diplomacy +7, Gather Information +5, Hide 0 (+9), Intimidate 0 (+1), Tumble 6 (+13)</p><p><strong>Wealth Pool</strong> 52</p><p><strong>Possessions</strong>: 2 masterwork small shortswords, masterwork small composite longbow [Str +1], masterwork studded leather armor, belt pouch, traveler's outfit, 20 arrows, and 4 gp. Warpony with MW scale barding, bit and bridle, and military saddle. 72 square Manse in the country with entertainer's outfit, plain clothes, and fine clothes. Attended there by a Butler(Exp1), Maid(Com1), Cook(Com1), and Groundskeeper (Exp1). In the local city of XXXXX, Binj has a loyal steward(Exp 1) who keeps an ear out for information, money making opportunities, and does difficult purchasing.</p><p><strong>Encumbrance</strong>: light.</p><p>---------------------------- [/sblock]</p><p><strong>Description: </strong> </p><p></p><p>Binj is short. And Ugly. His body is clearly twisted and deformed a bit, and he barely passes most men's wastes. His hair is thin and straggly and light red. He wears a short-cropped beard that has streaks of couse black hair growing amongst the light-colered hairs. He wears brightly dyed studded leather armor (blue) with silver studs. His clothes are fairly nice and tailored. On his hips, not far from his hands Binj wears two small blades, one wrapped with blue cloth and a long blue ribbon hanging from the pommel, the other with green. He wears a wide green sash around his waist and a green cloak.</p><p></p><p><strong>Personality:</strong> </p><p></p><p>Binj makes people uncomfortable and he knows it. Heck, he enjoys it even. To those who try and ignore his deformity he talks openly of his disfigurement. To those who treat him lowly he uses his best discourse. To those who think him incapable, he shows off his capabilities. Due to his desire to upset people's expectations some find him coarse, rude, friendly, and diplomatic, all at once. </p><p></p><p><strong>History:</strong> </p><p></p><p>Binj's birth was a disaster. Best he can tell, his mother was disgraced by the end by having a bastard fathered on her. She may have even tried to rid herself of the child. But Binj was too strong for her. His birth killed his mother, and left him, twisted and deformed, in the care of a series of short-term homes and orphanages. Once he got a bit older, it was clear he was a strange sight indeed, and he was indentured to a circus. In the circus he performed, tumbled, and demonstrated other athletic abilities. The circus travelled, and travel was dangerous. Over time Benj learned to help defend the circus, and became quite good with his blades. Eventually his contract ran out, and Benj left to make his own fortune. He left the circus with a decent amount of coin, and through well placed performances and mercenary work, Binj has done well for himself. Most of the time, Binj lives in a modest country estate with his loyal servants: Willum, his Butler, Lasia, his Maid, Drannin, his groundskeeper, and Drannin's wife Alice, the cook. In the town of XXXXX Binj keeps on retainer a steward who keeps an ear out for important information and job opportunities. Most recently, Graysin, the steward, got information that lead Binj to learn the identity of his father. Binj has set out from his mance to find his father. Apparently, the information was leaked to Graysin on purpose. That information was a summons.</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 2547586, member: 17626"] [B]Binjmyn Stone[/B]; [sblock]human weapon master 3; small humanoid (human); [B]Init [/B] +5; [B]Senses [/B] Listen +0, Spot +0; [B]Languages[/B]: Common, Sea Speech ---------------------------- [B]AC [/B] 19, active 18 passive 11 [B]DR[/B]: 1d3/magic [B]HP [/B] 34 (HD 3d4+24) [B]Fort [/B] +5, [B]Ref [/B] +8, [B]Will [/B] +3; ---------------------------- [B]Spd [/B] 20'; [B]Melee[/B]: MW short sword +10 (1d4+1/19-20) or [B]Melee[/B]: MW short sword +8 (1d4+1/19-20) and [B]Melee[/B]: MW short sword +8 (1d4/19-20) or [B]Melee[/B]: MW composite longbow [+1] +10 (1d6+1/x3/110 ft.) [B]Attack Options[/B]: Expert Strike, Weapon Finesse (1), Two-Weapon Fighting (1), Improved Feint (2), Weapon Agility. [B]Base Atk [/B] +3, Grapple -1; ---------------------------- [B]Abilities[/B]: Str 12, Dex 20, Con 14, Int 12, Wis 10, Cha 8. [B]XP[/B]: 3300 [B]Traits[/B]: Dexterous, Short [B]Feats[/B]: Weapon Finesse (1), Two-weapon Fighting (1), Improved Feint (2), Manse, Followers. [B]Skills[/B]: Athletics 6 (Climb +7, Jump +3, Swim +7), Balance 0 (+7), Bluff +5, Diplomacy +7, Gather Information +5, Hide 0 (+9), Intimidate 0 (+1), Tumble 6 (+13) [B]Wealth Pool[/B] 52 [B]Possessions[/B]: 2 masterwork small shortswords, masterwork small composite longbow [Str +1], masterwork studded leather armor, belt pouch, traveler's outfit, 20 arrows, and 4 gp. Warpony with MW scale barding, bit and bridle, and military saddle. 72 square Manse in the country with entertainer's outfit, plain clothes, and fine clothes. Attended there by a Butler(Exp1), Maid(Com1), Cook(Com1), and Groundskeeper (Exp1). In the local city of XXXXX, Binj has a loyal steward(Exp 1) who keeps an ear out for information, money making opportunities, and does difficult purchasing. [B]Encumbrance[/B]: light. ---------------------------- [/sblock] [B]Description: [/B] Binj is short. And Ugly. His body is clearly twisted and deformed a bit, and he barely passes most men's wastes. His hair is thin and straggly and light red. He wears a short-cropped beard that has streaks of couse black hair growing amongst the light-colered hairs. He wears brightly dyed studded leather armor (blue) with silver studs. His clothes are fairly nice and tailored. On his hips, not far from his hands Binj wears two small blades, one wrapped with blue cloth and a long blue ribbon hanging from the pommel, the other with green. He wears a wide green sash around his waist and a green cloak. [B]Personality:[/B] Binj makes people uncomfortable and he knows it. Heck, he enjoys it even. To those who try and ignore his deformity he talks openly of his disfigurement. To those who treat him lowly he uses his best discourse. To those who think him incapable, he shows off his capabilities. Due to his desire to upset people's expectations some find him coarse, rude, friendly, and diplomatic, all at once. [B]History:[/B] Binj's birth was a disaster. Best he can tell, his mother was disgraced by the end by having a bastard fathered on her. She may have even tried to rid herself of the child. But Binj was too strong for her. His birth killed his mother, and left him, twisted and deformed, in the care of a series of short-term homes and orphanages. Once he got a bit older, it was clear he was a strange sight indeed, and he was indentured to a circus. In the circus he performed, tumbled, and demonstrated other athletic abilities. The circus travelled, and travel was dangerous. Over time Benj learned to help defend the circus, and became quite good with his blades. Eventually his contract ran out, and Benj left to make his own fortune. He left the circus with a decent amount of coin, and through well placed performances and mercenary work, Binj has done well for himself. Most of the time, Binj lives in a modest country estate with his loyal servants: Willum, his Butler, Lasia, his Maid, Drannin, his groundskeeper, and Drannin's wife Alice, the cook. In the town of XXXXX Binj keeps on retainer a steward who keeps an ear out for important information and job opportunities. Most recently, Graysin, the steward, got information that lead Binj to learn the identity of his father. Binj has set out from his mance to find his father. Apparently, the information was leaked to Graysin on purpose. That information was a summons. [/QUOTE]
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