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<blockquote data-quote="Upper_Krust" data-source="post: 5050041" data-attributes="member: 326"><p>Howdy Chosen01 mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Requests sound good, I'll add them to the queue of things I have to do. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p> </p><p></p><p>The Xeelee are from Rifts right? Goes to google...</p><p></p><p>...then comes back...</p><p></p><p>...ah, okay, no. Some super-future race, albeit one that was still defeated, by the Photino Birds (interesting).</p><p></p><p>Also, finding virtually nothing online about the Downstreamers. Some links would help. I typed in Downstreamers Sci-fi into google (after Downstreamers itseld bagged a horde of canoeing websites) and your post here was the third on the list! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> </p><p></p><p>I think different science fiction handles time travel and reality jumping differently, so I think the 'Laws of Time Travel' etc. would have to be determined by the DM in any campaign. </p><p></p><p>Personally I am of the opinion that changing the timeline should be allowed BUT, with the caveat whereupon other beings will have the opportunity to undo, what the protagonist has done.</p><p></p><p>So for instance, in our campaign years ago (yes even before that Vecna adventure), I remember a Lich went back in time to change history on a certain planet and make himself a greater god. Rather than simply change everything immediately, we were allowed to perceive the timewave/distortion (whatever you want to call it) and fight our way into his stronghold to get to the timeportal and go back to fight him in the past. As I recall, the world had changed by the time we got to his throne room and he was a Greater God, but we only had to get past him into the time portal, so we only had to survive a round or two against him and his allies.</p><p></p><p>I think also that mucking about with time travel (or at least interfering in the timestream rather than simply observing) will bring you into conflict with the Inevitables - who are sort of like the Time Police.</p><p></p><p></p><p></p><p>Good question, I think it would have to be handled via the creation of the race itself. In other words you would make the race super-powerful from the start. I remember we had one such race in our D&D game (which I'll be adapting for 4E) which were these ultrapowerful psionicists/wizards where the babies were about as powerful as archmages.</p><p></p><p>In fact I actually have some races and monsters in the pipeline that are technological 'types'. Notably the Bisects, who are now going under the monicker of <strong>Atomic Demons</strong> (I think I initially had Cyberdemons - which was an obvious Doom the videogame reference).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5050041, member: 326"] Howdy Chosen01 mate! :) Requests sound good, I'll add them to the queue of things I have to do. :blush: The Xeelee are from Rifts right? Goes to google... ...then comes back... ...ah, okay, no. Some super-future race, albeit one that was still defeated, by the Photino Birds (interesting). Also, finding virtually nothing online about the Downstreamers. Some links would help. I typed in Downstreamers Sci-fi into google (after Downstreamers itseld bagged a horde of canoeing websites) and your post here was the third on the list! :D I think different science fiction handles time travel and reality jumping differently, so I think the 'Laws of Time Travel' etc. would have to be determined by the DM in any campaign. Personally I am of the opinion that changing the timeline should be allowed BUT, with the caveat whereupon other beings will have the opportunity to undo, what the protagonist has done. So for instance, in our campaign years ago (yes even before that Vecna adventure), I remember a Lich went back in time to change history on a certain planet and make himself a greater god. Rather than simply change everything immediately, we were allowed to perceive the timewave/distortion (whatever you want to call it) and fight our way into his stronghold to get to the timeportal and go back to fight him in the past. As I recall, the world had changed by the time we got to his throne room and he was a Greater God, but we only had to get past him into the time portal, so we only had to survive a round or two against him and his allies. I think also that mucking about with time travel (or at least interfering in the timestream rather than simply observing) will bring you into conflict with the Inevitables - who are sort of like the Time Police. Good question, I think it would have to be handled via the creation of the race itself. In other words you would make the race super-powerful from the start. I remember we had one such race in our D&D game (which I'll be adapting for 4E) which were these ultrapowerful psionicists/wizards where the babies were about as powerful as archmages. In fact I actually have some races and monsters in the pipeline that are technological 'types'. Notably the Bisects, who are now going under the monicker of [B]Atomic Demons[/B] (I think I initially had Cyberdemons - which was an obvious Doom the videogame reference). [/QUOTE]
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