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<blockquote data-quote="Mystery Man" data-source="post: 1981763" data-attributes="member: 13273"><p>check this guy for errors and recommendations (equipment, feats etc.)if you have the time. </p><p></p><p>Thanks,</p><p></p><p> <em><span style="font-family: 'Arial'">Evolved Medium Undead (2) Swarm Shifter Mummy Warlock (16)</span></em></p><p></p><p> <strong><span style="font-family: 'Arial'">Hit Dice</span></strong><span style="font-family: 'Arial'">: 8d12+3 plus 16d6 (107 hp)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Initiative</span></strong><span style="font-family: 'Arial'">: +0</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Speed</span></strong><span style="font-family: 'Arial'">: 20 ft. (4 squares)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Armor Class</span></strong><span style="font-family: 'Arial'">: 34 (+20 natural, +4 deflection), touch 10, flatfooted 22</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Base Attack/Grapple</span></strong><span style="font-family: 'Arial'">: +15/+24</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Attack</span></strong><span style="font-family: 'Arial'">: Slam +25 melee (1d6+12 plus mummy rot)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Full Attack</span></strong><span style="font-family: 'Arial'">: Slam +25/+19/+14 melee (1d6+12 plus mummy rot)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Space/Reach</span></strong><span style="font-family: 'Arial'">: 5 ft. /5 ft.</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Special Attacks</span></strong><span style="font-family: 'Arial'">: Despair, Eldritch Blast (7d6), mummy rot</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Special Qualities</span></strong><span style="font-family: 'Arial'">: Damage reduction 9/Cold Iron, Darkvision 60 ft., Deceived Item, Energy resistance fire 5, Energy Resistance ice 5, Fast Healing 6, Fiendish Resilience 2, Imbue Item, Spell-like abilities, undead traits, vulnerability to fire, swarm form (sand, scorpion)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Saves</span></strong><span style="font-family: 'Arial'">: Fort +10, Ref +8, Will +18</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Abilities</span></strong><span style="font-family: 'Arial'">: Str 28, Dex 10, Con —, Int 12, Wis 14, Cha 26</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Skills</span></strong><span style="font-family: 'Arial'">: Bluff +6, Concentration +17, Craft(any) +0, Disguise +5, Hide +7, Intimidate +9, Jump +8, Knowledge (arcane) +12, Listen +8, Move Silently +7, Profession(any) +2, Spellcraft +12, Spot +8, Use Magic Device +5.</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Feats</span></strong><span style="font-family: 'Arial'">: Alertness, Great Fortitude, Toughness, Ability Focus (Eldritch Blast), Necropolis Born, Extra Invocation, Improved Critical, Quicken Spell-like ability, Skill Focus (Concentration)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Environment</span></strong><span style="font-family: 'Arial'">: Any</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Organization</span></strong><span style="font-family: 'Arial'">: Solitary, warden squad (2–4), or guardian detail (6–10)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Challenge Rating</span></strong><span style="font-family: 'Arial'">: 24</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Treasure</span></strong><span style="font-family: 'Arial'">: Standard</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Alignment</span></strong><span style="font-family: 'Arial'">: Usually lawful evil</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Advancement</span></strong><span style="font-family: 'Arial'">: 9–16 HD (Medium); 17–24 HD (Large)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Level Adjustment</span></strong><span style="font-family: 'Arial'">: —</span></p><p></p><p> <span style="font-family: 'Arial'">Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten. Most mummies are 5 to 6 feet tall and weigh about 120 pounds. Mummies can speak Common, but seldom bother to do so.</span></p><p></p><p> <span style="font-family: 'Arial'">Combat</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Despair (Su)</span></strong><span style="font-family: 'Arial'">: At the mere sight of a mummy, the viewer must succeed on a DC 22 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. The save DC is Charisma-based.</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Mummy Rot (Su)</span></strong><span style="font-family: 'Arial'">: Supernatural disease—slam, Fortitude DC 22, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based. </span></p><p></p><p> <span style="font-family: 'Arial'">Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below. Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character. To eliminate mummy rot, the curse must first be broken with <em>break enchantment </em>or <em>remove curse </em>(requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Eldritch Blast (Sp): </span></strong><span style="font-family: 'Arial'">A warlock attacks his foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects.</span></p><p></p><p> <span style="font-family: 'Arial'">An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 7d6 points of damage. It is subject to spell resistance and deals half damage to objects. </span></p><p></p><p> <strong><span style="font-family: 'Arial'">Detect Magic (Sp): </span></strong><span style="font-family: 'Arial'">A warlock can detect magic at will as the spell. Cast as 12th level.</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Deceive Item (Ex): </span></strong><span style="font-family: 'Arial'">When making Use Magic Device check, a warlock can take 10 even if distracted or threatened. </span></p><p></p><p> <strong><span style="font-family: 'Arial'">Fiendish Resilience (Su): </span></strong><span style="font-family: 'Arial'">Beginning at 8th level, once per day as a free action, he can enter a state that lasts for 2 minutes. While in this state, the warlock gains fast healing 1. </span></p><p></p><p> <strong><span style="font-family: 'Arial'">Imbue Item (Su): </span></strong><span style="font-family: 'Arial'">Can use supernatural powers to create magical items. </span></p><p></p><p> <strong><span style="font-family: 'Arial'">Spell-like Abilities (Sp):</span></strong><span style="font-family: 'Arial'"> 1/day – Creeping Doom, greater dispel magic (quickened), cause fear, ghost sound, touch of fatigue</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Invocations: </span></strong><em><span style="font-family: 'Arial'">Least</span></em><span style="font-family: 'Arial'"> – See the Unseen, Baleful Utterance (Fort DC 22), Earthen Grasp; <em>Lesser</em> – Voracious Dispelling, Brimstone Blast (Ref DC 23), Hungry Darkness, Wall of Gloom (Will DC 22); <em>Greater</em> – Vitriolic Blast, Devour Magic; Dark – Utterdark Blast (Fort DC 28)</span></p><p></p><p> <span style="font-family: 'Arial'">Possesions: Ghost Shroud (LM p76), Bonemail graft, Undead skin (LM pg. 80), Eye of flame (LM p. 80), Amulet of natural armor +6,</span></p><p></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Swarm Shifter Mummy 16th level Warlock, Undead Scorpion Swarm Form</span> <em><span style="font-family: 'Arial'">Diminutive Undead (swarm)</span></em></p><p></p><p> <strong><span style="font-family: 'Arial'">Hit Dice: </span></strong><span style="font-family: 'Arial'">8d12+3 plus 16d6 (107 hp)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Initiative: </span></strong><span style="font-family: 'Arial'">+0</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Speed: </span></strong><span style="font-family: 'Arial'">20 ft. (4 squares)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Armor Class: </span></strong><span style="font-family: 'Arial'">22</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Base Attack/Grapple: </span></strong><span style="font-family: 'Arial'">+15/-</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Full Attack: </span></strong><span style="font-family: 'Arial'">Swarm attack 5d6 plus poison</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Space/Reach</span></strong><span style="font-family: 'Arial'">: 10 ft. /-</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Special Attacks</span></strong><span style="font-family: 'Arial'">: Poison, distraction, swarm</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Special Qualities: </span></strong><span style="font-family: 'Arial'">Darkvision, Hivemind, swarm form, Undead traits, Immune to weapon damage, tremorsense</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Saves</span></strong><span style="font-family: 'Arial'">: Fort +10, Ref +8, Will +18</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Abilities</span></strong><span style="font-family: 'Arial'">: Str 36, Dex 8, Con —, Int 12, Wis 14, Cha 26</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Skills</span></strong><span style="font-family: 'Arial'">: Bluff +6, Concentration +17, Craft(any) +0, Disguise +15, Hide +7, Intimidate +9, Jump +8, Knowledge (arcane) +12, Listen +8, Move Silently +7, Profession(any) +2, Spellcraft +12, Spot +8, Use Magic Device +5.</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Feats</span></strong><span style="font-family: 'Arial'">: Alertness, Great Fortitude, Toughness, Ability Focus (Eldritch Blast), Necropolis Born, Extra Invocation, Improved Critical, Quicken Spell-like ability, Skill Focus (Concentration)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Environment</span></strong><span style="font-family: 'Arial'">: Any</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Organization</span></strong><span style="font-family: 'Arial'">: Solitary, warden squad (2–4), or guardian detail (6–10)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Challenge Rating</span></strong><span style="font-family: 'Arial'">: 24</span></p><p></p><p> </p><p></p><p> <strong><span style="font-family: 'Arial'">Poison (Ex):</span></strong><span style="font-family: 'Arial'"> Fortitude DC 28, initial and secondary damage 1d2 Con.</span></p><p></p><p> </p><p></p><p> <span style="font-family: 'Arial'">Swarm Shifter Mummy 16th level Warlock, Undead Sand Swarm Form</span></p><p></p><p> <em><span style="font-family: 'Arial'">Diminutive Undead (swarm)</span></em></p><p></p><p> <strong><span style="font-family: 'Arial'">Hit Dice: </span></strong><span style="font-family: 'Arial'">8d12+3 plus 16d6 (107 hp)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Initiative: </span></strong><span style="font-family: 'Arial'">+0</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Speed: </span></strong><span style="font-family: 'Arial'">60 ft. fly (12 squares)(perfect)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Armor Class: </span></strong><span style="font-family: 'Arial'">24</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Base Attack/Grapple: </span></strong><span style="font-family: 'Arial'">+15/-</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Full Attack: </span></strong><span style="font-family: 'Arial'">Swarm attack 5d6 plus poison</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Space/Reach</span></strong><span style="font-family: 'Arial'">: 10 ft. /-</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Special Attacks</span></strong><span style="font-family: 'Arial'">: distraction, swarm</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Special Qualities: </span></strong><span style="font-family: 'Arial'">Darkvision, Hivemind, swarm form, Undead traits, Immune to weapon damage</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Saves</span></strong><span style="font-family: 'Arial'">: Fort +10, Ref +8, Will +18</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Abilities</span></strong><span style="font-family: 'Arial'">: Str 36, Dex 8, Con —, Int 12, Wis 14, Cha 26</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Skills</span></strong><span style="font-family: 'Arial'">: Bluff +6, Concentration +17, Craft(any) +0, Disguise +15, Hide +7, Intimidate +9, Jump +8, Knowledge (arcane) +12, Listen +8, Move Silently +7, Profession(any) +2, Spellcraft +12, Spot +8, Use Magic Device +5.</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Feats</span></strong><span style="font-family: 'Arial'">: Alertness, Great Fortitude, Toughness, Ability Focus (Eldritch Blast), Necropolis Born, Extra Invocation, Improved Critical, Quicken Spell-like ability, Skill Focus (Concentration)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Environment</span></strong><span style="font-family: 'Arial'">: Any</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Organization</span></strong><span style="font-family: 'Arial'">: Solitary, warden squad (2–4), or guardian detail (6–10)</span></p><p></p><p> <strong><span style="font-family: 'Arial'">Challenge Rating</span></strong><span style="font-family: 'Arial'">: 24</span></p></blockquote><p></p>
[QUOTE="Mystery Man, post: 1981763, member: 13273"] check this guy for errors and recommendations (equipment, feats etc.)if you have the time. Thanks, [i][font=Arial]Evolved Medium Undead (2) Swarm Shifter Mummy Warlock (16)[/font][/i] [b][font=Arial]Hit Dice[/font][/b][font=Arial]: 8d12+3 plus 16d6 (107 hp)[/font] [b][font=Arial]Initiative[/font][/b][font=Arial]: +0[/font] [b][font=Arial]Speed[/font][/b][font=Arial]: 20 ft. (4 squares)[/font] [b][font=Arial]Armor Class[/font][/b][font=Arial]: 34 (+20 natural, +4 deflection), touch 10, flatfooted 22[/font] [b][font=Arial]Base Attack/Grapple[/font][/b][font=Arial]: +15/+24[/font] [b][font=Arial]Attack[/font][/b][font=Arial]: Slam +25 melee (1d6+12 plus mummy rot)[/font] [b][font=Arial]Full Attack[/font][/b][font=Arial]: Slam +25/+19/+14 melee (1d6+12 plus mummy rot)[/font] [b][font=Arial]Space/Reach[/font][/b][font=Arial]: 5 ft. /5 ft.[/font] [b][font=Arial]Special Attacks[/font][/b][font=Arial]: Despair, Eldritch Blast (7d6), mummy rot[/font] [b][font=Arial]Special Qualities[/font][/b][font=Arial]: Damage reduction 9/Cold Iron, Darkvision 60 ft., Deceived Item, Energy resistance fire 5, Energy Resistance ice 5, Fast Healing 6, Fiendish Resilience 2, Imbue Item, Spell-like abilities, undead traits, vulnerability to fire, swarm form (sand, scorpion)[/font] [b][font=Arial]Saves[/font][/b][font=Arial]: Fort +10, Ref +8, Will +18[/font] [b][font=Arial]Abilities[/font][/b][font=Arial]: Str 28, Dex 10, Con —, Int 12, Wis 14, Cha 26[/font] [b][font=Arial]Skills[/font][/b][font=Arial]: Bluff +6, Concentration +17, Craft(any) +0, Disguise +5, Hide +7, Intimidate +9, Jump +8, Knowledge (arcane) +12, Listen +8, Move Silently +7, Profession(any) +2, Spellcraft +12, Spot +8, Use Magic Device +5.[/font] [b][font=Arial]Feats[/font][/b][font=Arial]: Alertness, Great Fortitude, Toughness, Ability Focus (Eldritch Blast), Necropolis Born, Extra Invocation, Improved Critical, Quicken Spell-like ability, Skill Focus (Concentration)[/font] [b][font=Arial]Environment[/font][/b][font=Arial]: Any[/font] [b][font=Arial]Organization[/font][/b][font=Arial]: Solitary, warden squad (2–4), or guardian detail (6–10)[/font] [b][font=Arial]Challenge Rating[/font][/b][font=Arial]: 24[/font] [b][font=Arial]Treasure[/font][/b][font=Arial]: Standard[/font] [b][font=Arial]Alignment[/font][/b][font=Arial]: Usually lawful evil[/font] [b][font=Arial]Advancement[/font][/b][font=Arial]: 9–16 HD (Medium); 17–24 HD (Large)[/font] [b][font=Arial]Level Adjustment[/font][/b][font=Arial]: —[/font] [font=Arial]Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten. Most mummies are 5 to 6 feet tall and weigh about 120 pounds. Mummies can speak Common, but seldom bother to do so.[/font] [font=Arial]Combat[/font] [b][font=Arial]Despair (Su)[/font][/b][font=Arial]: At the mere sight of a mummy, the viewer must succeed on a DC 22 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. The save DC is Charisma-based.[/font] [b][font=Arial]Mummy Rot (Su)[/font][/b][font=Arial]: Supernatural disease—slam, Fortitude DC 22, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based. [/font] [font=Arial]Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below. Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character. To eliminate mummy rot, the curse must first be broken with [i]break enchantment [/i]or [i]remove curse [/i](requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.[/font] [b][font=Arial]Eldritch Blast (Sp): [/font][/b][font=Arial]A warlock attacks his foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects.[/font] [font=Arial]An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 7d6 points of damage. It is subject to spell resistance and deals half damage to objects. [/font] [b][font=Arial]Detect Magic (Sp): [/font][/b][font=Arial]A warlock can detect magic at will as the spell. Cast as 12th level.[/font] [b][font=Arial]Deceive Item (Ex): [/font][/b][font=Arial]When making Use Magic Device check, a warlock can take 10 even if distracted or threatened. [/font] [b][font=Arial]Fiendish Resilience (Su): [/font][/b][font=Arial]Beginning at 8th level, once per day as a free action, he can enter a state that lasts for 2 minutes. While in this state, the warlock gains fast healing 1. [/font] [b][font=Arial]Imbue Item (Su): [/font][/b][font=Arial]Can use supernatural powers to create magical items. [/font] [b][font=Arial]Spell-like Abilities (Sp):[/font][/b][font=Arial] 1/day – Creeping Doom, greater dispel magic (quickened), cause fear, ghost sound, touch of fatigue[/font] [b][font=Arial]Invocations: [/font][/b][i][font=Arial]Least[/font][/i][font=Arial] – See the Unseen, Baleful Utterance (Fort DC 22), Earthen Grasp; [i]Lesser[/i] – Voracious Dispelling, Brimstone Blast (Ref DC 23), Hungry Darkness, Wall of Gloom (Will DC 22); [i]Greater[/i] – Vitriolic Blast, Devour Magic; Dark – Utterdark Blast (Fort DC 28)[/font] [font=Arial]Possesions: Ghost Shroud (LM p76), Bonemail graft, Undead skin (LM pg. 80), Eye of flame (LM p. 80), Amulet of natural armor +6,[/font] [font=Arial] Swarm Shifter Mummy 16th level Warlock, Undead Scorpion Swarm Form[/font] [i][font=Arial]Diminutive Undead (swarm)[/font][/i] [b][font=Arial]Hit Dice: [/font][/b][font=Arial]8d12+3 plus 16d6 (107 hp)[/font] [b][font=Arial]Initiative: [/font][/b][font=Arial]+0[/font] [b][font=Arial]Speed: [/font][/b][font=Arial]20 ft. (4 squares)[/font] [b][font=Arial]Armor Class: [/font][/b][font=Arial]22[/font] [b][font=Arial]Base Attack/Grapple: [/font][/b][font=Arial]+15/-[/font] [b][font=Arial]Full Attack: [/font][/b][font=Arial]Swarm attack 5d6 plus poison[/font] [b][font=Arial]Space/Reach[/font][/b][font=Arial]: 10 ft. /-[/font] [b][font=Arial]Special Attacks[/font][/b][font=Arial]: Poison, distraction, swarm[/font] [b][font=Arial]Special Qualities: [/font][/b][font=Arial]Darkvision, Hivemind, swarm form, Undead traits, Immune to weapon damage, tremorsense[/font] [b][font=Arial]Saves[/font][/b][font=Arial]: Fort +10, Ref +8, Will +18[/font] [b][font=Arial]Abilities[/font][/b][font=Arial]: Str 36, Dex 8, Con —, Int 12, Wis 14, Cha 26[/font] [b][font=Arial]Skills[/font][/b][font=Arial]: Bluff +6, Concentration +17, Craft(any) +0, Disguise +15, Hide +7, Intimidate +9, Jump +8, Knowledge (arcane) +12, Listen +8, Move Silently +7, Profession(any) +2, Spellcraft +12, Spot +8, Use Magic Device +5.[/font] [b][font=Arial]Feats[/font][/b][font=Arial]: Alertness, Great Fortitude, Toughness, Ability Focus (Eldritch Blast), Necropolis Born, Extra Invocation, Improved Critical, Quicken Spell-like ability, Skill Focus (Concentration)[/font] [b][font=Arial]Environment[/font][/b][font=Arial]: Any[/font] [b][font=Arial]Organization[/font][/b][font=Arial]: Solitary, warden squad (2–4), or guardian detail (6–10)[/font] [b][font=Arial]Challenge Rating[/font][/b][font=Arial]: 24[/font] [b][font=Arial]Poison (Ex):[/font][/b][font=Arial] Fortitude DC 28, initial and secondary damage 1d2 Con.[/font] [font=Arial]Swarm Shifter Mummy 16th level Warlock, Undead Sand Swarm Form[/font] [i][font=Arial]Diminutive Undead (swarm)[/font][/i] [b][font=Arial]Hit Dice: [/font][/b][font=Arial]8d12+3 plus 16d6 (107 hp)[/font] [b][font=Arial]Initiative: [/font][/b][font=Arial]+0[/font] [b][font=Arial]Speed: [/font][/b][font=Arial]60 ft. fly (12 squares)(perfect)[/font] [b][font=Arial]Armor Class: [/font][/b][font=Arial]24[/font] [b][font=Arial]Base Attack/Grapple: [/font][/b][font=Arial]+15/-[/font] [b][font=Arial]Full Attack: [/font][/b][font=Arial]Swarm attack 5d6 plus poison[/font] [b][font=Arial]Space/Reach[/font][/b][font=Arial]: 10 ft. /-[/font] [b][font=Arial]Special Attacks[/font][/b][font=Arial]: distraction, swarm[/font] [b][font=Arial]Special Qualities: [/font][/b][font=Arial]Darkvision, Hivemind, swarm form, Undead traits, Immune to weapon damage[/font] [b][font=Arial]Saves[/font][/b][font=Arial]: Fort +10, Ref +8, Will +18[/font] [b][font=Arial]Abilities[/font][/b][font=Arial]: Str 36, Dex 8, Con —, Int 12, Wis 14, Cha 26[/font] [b][font=Arial]Skills[/font][/b][font=Arial]: Bluff +6, Concentration +17, Craft(any) +0, Disguise +15, Hide +7, Intimidate +9, Jump +8, Knowledge (arcane) +12, Listen +8, Move Silently +7, Profession(any) +2, Spellcraft +12, Spot +8, Use Magic Device +5.[/font] [b][font=Arial]Feats[/font][/b][font=Arial]: Alertness, Great Fortitude, Toughness, Ability Focus (Eldritch Blast), Necropolis Born, Extra Invocation, Improved Critical, Quicken Spell-like ability, Skill Focus (Concentration)[/font] [b][font=Arial]Environment[/font][/b][font=Arial]: Any[/font] [b][font=Arial]Organization[/font][/b][font=Arial]: Solitary, warden squad (2–4), or guardian detail (6–10)[/font] [b][font=Arial]Challenge Rating[/font][/b][font=Arial]: 24[/font] [/QUOTE]
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