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[IK] The Corvis University Discreet Investigation and Retrieval Union (OOC)
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<blockquote data-quote="Blue_Genie" data-source="post: 1814553" data-attributes="member: 13477"><p><strong>Curatives</strong></p><p></p><p>Here are some non-divine means of healing. Most have a primary and secondary effect (which takes effect after one minute).</p><p></p><p><strong>Ansleigh's Wound Seal</strong>: 20 gp</p><p>Primary: Converts 1d6 points of damage to non-lethal.</p><p>Secondary: Fort save (DC 14), if successful 1d3+2 healing, if failed temporary loss of 1d3 Wis.</p><p></p><p></p><p><strong>Blackroot Balm:</strong> 90 gp</p><p>Primary: Heals 1d6.</p><p>Secondary: Fort save (DC 16), if successful 1d6+3, if failed temporary loss of 1d6 Dex.</p><p></p><p></p><p><strong>Corben's Wound Closer:</strong> 30 gp</p><p>Primary: Heals 1d3.</p><p>Secondary: 1d6.</p><p></p><p><strong>Corben's Invigorating Elixir:</strong> 180 gp</p><p>Primary: Heals 1d6.</p><p>Secondary: Heals 1d6+3.</p><p></p><p><strong>Corben's Essential Elixir:</strong> 450 gp</p><p>Primary: Heals 1d6+5.</p><p>Secondary: Heals 2d6.</p><p></p><p><strong>Corben's Healing Elixir:</strong> 750 gp</p><p>Primary: Heals 2d6.</p><p>Secondary: Heals 2d6+7.</p><p></p><p></p><p><strong>Cure-All Cream:</strong> 20 gp</p><p>Each jar contains three applications, which each heals 1d8+1 points of damage after it dries (1d4+1 minutes).</p><p></p><p></p><p><strong>Doc Petrok's Rejuvenator:</strong> 15 gp</p><p>Originally developed by a Khadoran "doctor" working with brawlers in the bare-knuckle fighting rings, this elixir restores nonlethal damage and relieves the effects of fatigue.</p><p>Primary: Heals 2d8+6 nonlethal.</p><p>Secondary: Fort save (DC 14), if successful removes effect of fatigue or improves the exhausted condition to fatigued, if failed, temporary loss of 1d3 Dex.</p><p>If the person imbibing the rejuventaor has not suffered any nonlethal damage, the initial healing converts 2d3 hit points of damage to nonlethal damage.</p><p></p><p></p><p><strong>Solovin's Seal:</strong> 150 gp</p><p>On initial application, Solovin's seal stops all bleeding and a dying creature is immediately stabilized. Solovin's seal triples a creature's natural rate of healing. One dose lasts for 8 hours.</p></blockquote><p></p>
[QUOTE="Blue_Genie, post: 1814553, member: 13477"] [b]Curatives[/b] Here are some non-divine means of healing. Most have a primary and secondary effect (which takes effect after one minute). [B]Ansleigh's Wound Seal[/B]: 20 gp Primary: Converts 1d6 points of damage to non-lethal. Secondary: Fort save (DC 14), if successful 1d3+2 healing, if failed temporary loss of 1d3 Wis. [B]Blackroot Balm:[/B] 90 gp Primary: Heals 1d6. Secondary: Fort save (DC 16), if successful 1d6+3, if failed temporary loss of 1d6 Dex. [B]Corben's Wound Closer:[/B] 30 gp Primary: Heals 1d3. Secondary: 1d6. [B]Corben's Invigorating Elixir:[/B] 180 gp Primary: Heals 1d6. Secondary: Heals 1d6+3. [B]Corben's Essential Elixir:[/B] 450 gp Primary: Heals 1d6+5. Secondary: Heals 2d6. [B]Corben's Healing Elixir:[/B] 750 gp Primary: Heals 2d6. Secondary: Heals 2d6+7. [B]Cure-All Cream:[/B] 20 gp Each jar contains three applications, which each heals 1d8+1 points of damage after it dries (1d4+1 minutes). [B]Doc Petrok's Rejuvenator:[/B] 15 gp Originally developed by a Khadoran "doctor" working with brawlers in the bare-knuckle fighting rings, this elixir restores nonlethal damage and relieves the effects of fatigue. Primary: Heals 2d8+6 nonlethal. Secondary: Fort save (DC 14), if successful removes effect of fatigue or improves the exhausted condition to fatigued, if failed, temporary loss of 1d3 Dex. If the person imbibing the rejuventaor has not suffered any nonlethal damage, the initial healing converts 2d3 hit points of damage to nonlethal damage. [B]Solovin's Seal:[/B] 150 gp On initial application, Solovin's seal stops all bleeding and a dying creature is immediately stabilized. Solovin's seal triples a creature's natural rate of healing. One dose lasts for 8 hours. [/QUOTE]
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