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[IK] The Corvis University Discreet Investigation and Retrieval Union (OOC)
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<blockquote data-quote="Blue_Genie" data-source="post: 1814628" data-attributes="member: 13477"><p>Oy, you got me, Karl. I double checked the figure on magic items, and it's actually 150%. I also was not very specific. Most scrolls and potions are fairly common (except for healing potions, which fall under different rules). Let me quote a longer passage from the book which will explain this a bit more.</p><p></p><p><span style="font-size: 15px">Increased Magic Item Creation Costs</span></p><p>In the Iron Kingdoms, the creation costs and market prices associated with standard magic items are increased as follows: 150% x price. Note that this also increases the XP cost, as it is derived from the total cost fo the item. These costs represent the difficulty associated with acquiring the necessary materials, as well as the increased energy investment required to fabricate such items.</p><p></p><p>Finally, creating permanent magic items can be incredibly dangerous. Creators of magic items risk a permanent loss of hit points when creating permanent items that drain 200 or more XP from the creator. This risk does not apply to single-shot items. There is a flat 20% chance that the creator of a magic item permanently loses 1 hp per 200 XP in the item creation costs.</p><p></p><p></p><p>So the market price of most 1st level arcane scrolls would be 37 gp 5 sp, while the cost of most potions based on 1st level spells would be 75 gp.</p><p></p><p>As for the hat, it would be included in the cost of your outfit.</p></blockquote><p></p>
[QUOTE="Blue_Genie, post: 1814628, member: 13477"] Oy, you got me, Karl. I double checked the figure on magic items, and it's actually 150%. I also was not very specific. Most scrolls and potions are fairly common (except for healing potions, which fall under different rules). Let me quote a longer passage from the book which will explain this a bit more. [SIZE=4]Increased Magic Item Creation Costs[/SIZE] In the Iron Kingdoms, the creation costs and market prices associated with standard magic items are increased as follows: 150% x price. Note that this also increases the XP cost, as it is derived from the total cost fo the item. These costs represent the difficulty associated with acquiring the necessary materials, as well as the increased energy investment required to fabricate such items. Finally, creating permanent magic items can be incredibly dangerous. Creators of magic items risk a permanent loss of hit points when creating permanent items that drain 200 or more XP from the creator. This risk does not apply to single-shot items. There is a flat 20% chance that the creator of a magic item permanently loses 1 hp per 200 XP in the item creation costs. So the market price of most 1st level arcane scrolls would be 37 gp 5 sp, while the cost of most potions based on 1st level spells would be 75 gp. As for the hat, it would be included in the cost of your outfit. [/QUOTE]
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