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[IK] The Corvis University Discreet Investigation and Retrieval Union (OOC)
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<blockquote data-quote="Blue_Genie" data-source="post: 1816930" data-attributes="member: 13477"><p>You can if you like. There are a number of different relgions in the Iron Kingdoms, but the predominant one where you are right now is the church of Morrow, also just known as the Church. If you'd like info about other churches, let me know.</p><p></p><p>The main difference in the IK when it comes to Clerics, is that there is something called the pain of healing. See, there's a war going on in Urcaen (the spirit world). Mosst of the gods are fighting a battle using the souls of their faithful as soldiers. Many gods don't want you to heal people of different faiths, disrupting the balance of life and death. Both the caster and the target of the spell are at risk each time divine power is drawn upon to heal, and the risk can, at times, be serioiusly debilitating.</p><p></p><p>Here's how it works in game mechanics terms:</p><p></p><p>A divine spellcaster may, as long as none of the other complicating conditions apply, safely heal a cumulative number of hit points per day equal to (10 + Wis mod) x his caster level. So a 3rd level cleric, with a 15 Wis could heal 36 hp per day. Try and heal any more and bad things will happen to the caster and the recipient. Clerics with the Healing domain can heal twice that number.</p><p></p><p>It gets trickier. If the subject's alignment is within one step of the diety's alignment, there's no extra trouble. For instance, clerics of Morrow (NG) can safely heal folks who are neutral good, chaotic good, lawful good, and neutral.</p><p></p><p>If the subject's alignment is more than one step removed, but not of the opposed alignment, from the diety, there is a cumulative 15% chancer per step that something bad will happen. For example, if a cleric of Morrow tries to heal a lawful neutral character, there is a 30% chance that something bad will happen, even if that cleric has not gone over his healing limit.</p><p></p><p>If the subject's alignment if directly opposed to the diety, something bad will happen. As an example, if this same cleric of Morrow wants to heal a neutral evil character, something bad occurs, and it will be nasty.</p><p></p><p>If you have the Healing domain, the diety goes a little easier on you.</p><p></p><p>So what are these bad things that can happen to you? They range from the caster becoming Exhausted and the recipient becoming Fatigued at the low end, all the way to the caster immediately becoming Staggered, and having to make a Will save or permanently lose 1d4 points of Wis and 1d6 hp, and the healing having no effect, and everyone within 10' of the caster being Blown Away 2d4x10 ft, suffering 5d6 points of divine damage from a bolt from the sky.</p></blockquote><p></p>
[QUOTE="Blue_Genie, post: 1816930, member: 13477"] You can if you like. There are a number of different relgions in the Iron Kingdoms, but the predominant one where you are right now is the church of Morrow, also just known as the Church. If you'd like info about other churches, let me know. The main difference in the IK when it comes to Clerics, is that there is something called the pain of healing. See, there's a war going on in Urcaen (the spirit world). Mosst of the gods are fighting a battle using the souls of their faithful as soldiers. Many gods don't want you to heal people of different faiths, disrupting the balance of life and death. Both the caster and the target of the spell are at risk each time divine power is drawn upon to heal, and the risk can, at times, be serioiusly debilitating. Here's how it works in game mechanics terms: A divine spellcaster may, as long as none of the other complicating conditions apply, safely heal a cumulative number of hit points per day equal to (10 + Wis mod) x his caster level. So a 3rd level cleric, with a 15 Wis could heal 36 hp per day. Try and heal any more and bad things will happen to the caster and the recipient. Clerics with the Healing domain can heal twice that number. It gets trickier. If the subject's alignment is within one step of the diety's alignment, there's no extra trouble. For instance, clerics of Morrow (NG) can safely heal folks who are neutral good, chaotic good, lawful good, and neutral. If the subject's alignment is more than one step removed, but not of the opposed alignment, from the diety, there is a cumulative 15% chancer per step that something bad will happen. For example, if a cleric of Morrow tries to heal a lawful neutral character, there is a 30% chance that something bad will happen, even if that cleric has not gone over his healing limit. If the subject's alignment if directly opposed to the diety, something bad will happen. As an example, if this same cleric of Morrow wants to heal a neutral evil character, something bad occurs, and it will be nasty. If you have the Healing domain, the diety goes a little easier on you. So what are these bad things that can happen to you? They range from the caster becoming Exhausted and the recipient becoming Fatigued at the low end, all the way to the caster immediately becoming Staggered, and having to make a Will save or permanently lose 1d4 points of Wis and 1d6 hp, and the healing having no effect, and everyone within 10' of the caster being Blown Away 2d4x10 ft, suffering 5d6 points of divine damage from a bolt from the sky. [/QUOTE]
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