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[IK] The Corvis University Discreet Investigation and Retrieval Union (OOC)
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<blockquote data-quote="Blue_Genie" data-source="post: 1818909" data-attributes="member: 13477"><p>There are no "generic" humans. Check out the <a href="http://www.enworld.org/forums/showpost.php?p=1813648&postcount=10" target="_blank">basic info post</a> on the first page for a wide selection. Let me know if you'd like more info. Each ethnicity has its own strengths.</p><p></p><p></p><p>As a cleric who has chosen Solovin as her patron Ascendant, you weapon of choice is the longsword, and you must choose Healing as one of your domains. The other you can choose from the following: Good, Knowledge, Protection, Strength, Travel, War, and Warrior. Also, you receive a +2 divine bonus to all Concentration checks on healing spells, and receive a +1 divine bonus to all Heal checks.</p><p></p><p>The 12 Intelligence would cost 4 points, not 2. Grapple check should be +2 (BAB + Str + Size). Initiative mod should be +2 (Dex). HP should be 22 (8 + 5.5 + 5.5 +3).</p><p>Sadly mithral, or adamantine, or dragon skin do not exist in the IK. The only equivalent is serricsteel. Unquenched serricsteel (you can't afford quenched) have a hardness of 15, and weigh 1/5 of the values listed in the PHB. The price for serricsteel items are as follows: light armor +600 gp, medium armor +1000 gp, heavy armor +1500 gp, weapon +300 gp. Also, the majority of weapons and armor made from serricsteel are also masterwork.</p><p></p><p>All firearms are considered Exotic Weapons, and require the Exotic Weapon Profiency (small arms), or you incure the -4 non-profiency penalty. Also reloading, and maintaining a weapon require the Craft (small arms) skill, which is a cross-class skill for Clerics. Also, bullets weigh 1/10 lb per shot, and for the military pistol cost 9 gp per shot.</p><p></p><p>Common doesn't exist. The languages you speak are determined by your ethnicity.</p><p></p><p></p><p>Note that although they exist, potions are healing are much less common in the Iron Kingdoms. Most people rely on alchemical healing (see examples higher up in this thread). Standard potions of healing cost double the price listed in the DMG, e.g. potions of CLW cost 100 gp each.</p><p></p><p>Note that summoning spells are much rarer in the IK, have a chance of summoning creatures which will not obey you, and almost always draw the unwanted attention of Infernals. Probably best to avoid.</p></blockquote><p></p>
[QUOTE="Blue_Genie, post: 1818909, member: 13477"] There are no "generic" humans. Check out the [URL=http://www.enworld.org/forums/showpost.php?p=1813648&postcount=10]basic info post[/URL] on the first page for a wide selection. Let me know if you'd like more info. Each ethnicity has its own strengths. As a cleric who has chosen Solovin as her patron Ascendant, you weapon of choice is the longsword, and you must choose Healing as one of your domains. The other you can choose from the following: Good, Knowledge, Protection, Strength, Travel, War, and Warrior. Also, you receive a +2 divine bonus to all Concentration checks on healing spells, and receive a +1 divine bonus to all Heal checks. The 12 Intelligence would cost 4 points, not 2. Grapple check should be +2 (BAB + Str + Size). Initiative mod should be +2 (Dex). HP should be 22 (8 + 5.5 + 5.5 +3). Sadly mithral, or adamantine, or dragon skin do not exist in the IK. The only equivalent is serricsteel. Unquenched serricsteel (you can't afford quenched) have a hardness of 15, and weigh 1/5 of the values listed in the PHB. The price for serricsteel items are as follows: light armor +600 gp, medium armor +1000 gp, heavy armor +1500 gp, weapon +300 gp. Also, the majority of weapons and armor made from serricsteel are also masterwork. All firearms are considered Exotic Weapons, and require the Exotic Weapon Profiency (small arms), or you incure the -4 non-profiency penalty. Also reloading, and maintaining a weapon require the Craft (small arms) skill, which is a cross-class skill for Clerics. Also, bullets weigh 1/10 lb per shot, and for the military pistol cost 9 gp per shot. Common doesn't exist. The languages you speak are determined by your ethnicity. Note that although they exist, potions are healing are much less common in the Iron Kingdoms. Most people rely on alchemical healing (see examples higher up in this thread). Standard potions of healing cost double the price listed in the DMG, e.g. potions of CLW cost 100 gp each. Note that summoning spells are much rarer in the IK, have a chance of summoning creatures which will not obey you, and almost always draw the unwanted attention of Infernals. Probably best to avoid. [/QUOTE]
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