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[IK] The Corvis University Discreet Investigation and Retrieval Union (OOC)
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<blockquote data-quote="Blue_Genie" data-source="post: 1821313" data-attributes="member: 13477"><p>I know I already OK'd Devyn's masterwork armored greatcoat, but I think I'm going to reverse myself on that. Since you already don't need armor proficiecy to use it, and get an armor bonus, plus damage reduction, I'm going to rule that you can't get rid of the -1 ACP for the armored greatcoat by buying a masterwork one. Do Devyn, you have an extra 150 gp to spend, woohoo! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The Vislovski rifle is actually not a double-barreled weapon, it's basically just a heavy long rifle. The double-barreled rifles that exist out there are the Clockwerk Arms Revolving Rifle, and the Radliffe Twoshot Rifle. Would you like the flavor text on those?</p><p></p><p>I was just looking at the IKCG and saw that you can make any firearm double-barreled. In the campaign world they are rare, but that certainly doesn't mean that you can't have one. Here's the text on how to do that.</p><p></p><p><strong>Double-barreled Firearms:</strong> As rare are firearms are, double-barreled firearms are exotic treasures indeed. Such firearms may fire on two subsequent rounds without requiring reloading, or both barrels can be fire at once with only a single attack role (damage rolls are made separately however.) Reload times for double-barreled firearms are doubled, although only one barrel can be loaded, if desired. Cost: +150% added to the usual cost of the basic firearm. Weight: +50% to the weight of pistols, +75% to the weight of rifles. So, a double-barreled military pistol would cost 750 gp and weight 7 1/2 pounds. Ammunition cost: as per firearm type.</p><p></p><p>Here's a general note on firearms for everyone. They make a LOT of noise. Be aware that the DC for hearing a pistol going off is around -20 and a rifle is -30. Not so great for stealth operations. I'm not saying that's what I will be throwing your way, it's just sometimes easy to forget the "real world" ramifications of things.</p></blockquote><p></p>
[QUOTE="Blue_Genie, post: 1821313, member: 13477"] I know I already OK'd Devyn's masterwork armored greatcoat, but I think I'm going to reverse myself on that. Since you already don't need armor proficiecy to use it, and get an armor bonus, plus damage reduction, I'm going to rule that you can't get rid of the -1 ACP for the armored greatcoat by buying a masterwork one. Do Devyn, you have an extra 150 gp to spend, woohoo! ;) The Vislovski rifle is actually not a double-barreled weapon, it's basically just a heavy long rifle. The double-barreled rifles that exist out there are the Clockwerk Arms Revolving Rifle, and the Radliffe Twoshot Rifle. Would you like the flavor text on those? I was just looking at the IKCG and saw that you can make any firearm double-barreled. In the campaign world they are rare, but that certainly doesn't mean that you can't have one. Here's the text on how to do that. [B]Double-barreled Firearms:[/B] As rare are firearms are, double-barreled firearms are exotic treasures indeed. Such firearms may fire on two subsequent rounds without requiring reloading, or both barrels can be fire at once with only a single attack role (damage rolls are made separately however.) Reload times for double-barreled firearms are doubled, although only one barrel can be loaded, if desired. Cost: +150% added to the usual cost of the basic firearm. Weight: +50% to the weight of pistols, +75% to the weight of rifles. So, a double-barreled military pistol would cost 750 gp and weight 7 1/2 pounds. Ammunition cost: as per firearm type. Here's a general note on firearms for everyone. They make a LOT of noise. Be aware that the DC for hearing a pistol going off is around -20 and a rifle is -30. Not so great for stealth operations. I'm not saying that's what I will be throwing your way, it's just sometimes easy to forget the "real world" ramifications of things. [/QUOTE]
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