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[IK] The Corvis University Discreet Investigation and Retrieval Union (OOC)
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<blockquote data-quote="Blue_Genie" data-source="post: 1844590" data-attributes="member: 13477"><p>As you've all noticed, I've been posting more than this. I don't want to make people feel as if they have to post all the time, but at the same time, I don't want the people who post more often to be bored. Here's my solution.</p><p></p><p>I will only move the story forward in a major way only once or twice a week. That way the less-frequent posters won't be left out of the story and won't start to feel as if they're just along for the ride.</p><p></p><p>I am happy to respond to social interaction posts that help y'all get more information much more often. These will be more for character development and flavor, and will not affect the story line in a major way.</p><p></p><p>This system, of course, will be suspended when we enter combat. We can't have people skipping rounds there. To help speed things along and not make battles interminable I want to use a technique I've seen in other PbP games. When we enter combat, everyone will post their probably actions for three full rounds. In addition to your main actions, you should also post alternate actions in case the situation or circumstances change. Let's try that for our first combat and see how it works. Note that I will always try to produce a map when we get into combat so that there is no confusion about who is where and what the combat conditions are. IMO, 3.5 is way too tactics-heavy to not do this.</p><p></p><p>Here's an example of this using a clericish character:</p><p></p><p>1st round: I pull my light mace and try to move around the Spawn of Yog-Sothoth to flank it. If I don't have enough movement to do this I will simply move up to him and bash him across one of his 5 knees.</p><p>2nd round: I will pull my shield as part of my move action as I continue trying to flank and will also be fighting defensively.</p><p>3rd round: If anyone is wounded to under 50% of their hp, I will break off combat with the Spawn and tumble through his threat range to get to the wounded character. I'll use my standard action to cast a CLW spell (defensively if necessary). If no one is seriously wounded I will take a five foot step and cast <em>Flame Strike</em> defensively (if necessary).</p><p></p><p>How does everyone feel about this?</p></blockquote><p></p>
[QUOTE="Blue_Genie, post: 1844590, member: 13477"] As you've all noticed, I've been posting more than this. I don't want to make people feel as if they have to post all the time, but at the same time, I don't want the people who post more often to be bored. Here's my solution. I will only move the story forward in a major way only once or twice a week. That way the less-frequent posters won't be left out of the story and won't start to feel as if they're just along for the ride. I am happy to respond to social interaction posts that help y'all get more information much more often. These will be more for character development and flavor, and will not affect the story line in a major way. This system, of course, will be suspended when we enter combat. We can't have people skipping rounds there. To help speed things along and not make battles interminable I want to use a technique I've seen in other PbP games. When we enter combat, everyone will post their probably actions for three full rounds. In addition to your main actions, you should also post alternate actions in case the situation or circumstances change. Let's try that for our first combat and see how it works. Note that I will always try to produce a map when we get into combat so that there is no confusion about who is where and what the combat conditions are. IMO, 3.5 is way too tactics-heavy to not do this. Here's an example of this using a clericish character: 1st round: I pull my light mace and try to move around the Spawn of Yog-Sothoth to flank it. If I don't have enough movement to do this I will simply move up to him and bash him across one of his 5 knees. 2nd round: I will pull my shield as part of my move action as I continue trying to flank and will also be fighting defensively. 3rd round: If anyone is wounded to under 50% of their hp, I will break off combat with the Spawn and tumble through his threat range to get to the wounded character. I'll use my standard action to cast a CLW spell (defensively if necessary). If no one is seriously wounded I will take a five foot step and cast [I]Flame Strike[/I] defensively (if necessary). How does everyone feel about this? [/QUOTE]
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