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[IK] The Corvis University Discreet Investigation and Retrieval Union
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<blockquote data-quote="Karl Green" data-source="post: 1814648" data-attributes="member: 1467"><p><strong><span style="font-size: 12px">Alaios O'Aodh</span></strong> </p><p></p><p>Description:</p><p>Alaios is an attractive young Cynar male (age 19), with fire red hair and well-trimmed goatee. His is fairly tall (5'9") and slim (163lbs), in good shape from his last year as a mercenary with the <strong>Draken Blades</strong>. He wears his favorite midnight black greatclaok with a number of internal pockets, where he hides his spell components. On his left hip he wears a military pistol and over both shoulders he has slung two light bandoliers of ammo. He wears a all-weather hat and goggles to help protect against the weather. </p><p></p><p>Alaios is a sorcerer who favors fire magic and excels in this area. While he is open and easy going for most people, he is rather secretive about his arcane powers. He has encountered too much prejudice from so called witch-hunters and 'simple' folk who are quick to pick up pitchforks and torches. </p><p></p><p>Sorcerer</p><p>3rd level</p><p>Experience: 3,000</p><p>Alignment: Neutral Good</p><p>Deity: Marrow (patron ascendant Angellia)</p><p></p><p>STR: 10 [+0]</p><p>DEX: 14 [+2]</p><p>CON: 14 [+2]</p><p>INT: 12 [+1]</p><p>WIS: 10 [+0]</p><p>CHA: 15 [+2]</p><p></p><p>Hit Points: 17 (3d4+6)</p><p></p><p>Saving Throws: </p><p>Fortitude: +4 [base +1, con +2, racial +1]</p><p>Reflex: +2 [base +1, dex +1]</p><p>Will: +3 [base +3, wis +0]</p><p></p><p>Armor Class: 14 (armed greatcoat + dex; -1 ACP; 5% ASF); Touch: 12; Flatfooted: 12</p><p>DR: 5/bludinging </p><p></p><p>Base Attack Bonus/Grapple: +1/+1</p><p></p><p><strong>Military Pistol</strong> <em>masterwork, accuracy</em> +5 attack [+6 w/ precision rds] (damage 2d6, crit 19-20/x3, Rng 80ft, Reload: 1 standard action [DC8])</p><p><strong>Small Pistol</strong> <em>mastercraft</em> +4 attack [+5 w/ precision rds] (damage 2d4, 19-20/x3, Rng 40', Reload: 1 standard action [DC6])</p><p><strong>Dagger</strong> +1 attack melee, +3 thrown (damage 1d4, crit 19-20, Rng 10ft)</p><p></p><p>Skills [16 +4 +4]</p><p>Concentration 2/+4</p><p>Craft (small arms) 3/+4 [cross-class]</p><p>Bluff 6/+8</p><p>Gather Information 0/+4</p><p>Hide 4/+6</p><p>Knowledge (arcane) 1/+2</p><p>Knowledge (history) 1/+2</p><p>Spellcraft 4/+5</p><p> </p><p>Feats: [3]</p><p>Exotic Weapon Proficiency: Small Arms </p><p>Point Blank Shot: +1 to attack/damage within 30ft</p><p>Spell Focus: +1 DC with Evocation spells</p><p></p><p>Racial Features (Midlunders from Cynar)</p><p>one extra Heroic Feat at 1st level</p><p>4 extra skills are 1st level, +1 skill each level after</p><p>Automatic class skill: Knowledge (history)</p><p>+2 racial bonus on Craft (blacksmith) and Gather Information checks</p><p>Bonus from favoring Angellia (Ascendant of History and Lore) bonus language. </p><p></p><p>Languages: Cygnaren (spoken and written), Rhulic (spoken), Khadoran (spoken and written)</p><p></p><p>Class Features: </p><p>Summon Familiar (none at present)</p><p>Spell Casting [DC 12 +spell level {13 with evocation spells}]; <strong>six</strong> Cantrips, <strong>six</strong> 1st level spells per day</p><p>Spells Known: <strong>0-level</strong>: Acid Splash, Detect Magic, Light, Mage Hand, Read Magic; <strong>1st-level</strong>: Burning Hands, Obsuring Mist, True Strike </p><p></p><p>Equipment:</p><p><em>Combat Load</em></p><p>Military Pistol <em> masterwork, accuracy, lightweight</em> (1020gp) 3 1/2lbs</p><p>Ammo 12 shots Precision rounds [additional +1 to attack rolls] (168gp) 1lbs</p><p>Small Pistol <em>masterwork, lightweight</em> (620gp) 2 1/2 lbs.</p><p>Ammo 12 shots Precision rounds [additional +1 to attack rolls] (144gp) 1 lb</p><p>two Ammo Bandolier (1gp each holding 12 shots) 2lbs</p><p>two Belt Holster [one on left hip, one on right shoulder] (8gp) 1lb</p><p> Dagger (1gp) 1lb</p><p>Armed Greatcoat (75gp with secret pockets inside) 10lbs</p><p>Traveler's outfit (1gp) 5lbs</p><p>Goggles (4gp) 1lb</p><p>Field Glass (20gp) 1lb</p><p>Flintstriker (6gp) <em>nil</em></p><p>Magnified Bulleye Lantern (15gp) 3lbs</p><p>Oil (1sp; 1-pint flask) 1lb</p><p>Pocket Watch (150gp) <em>nil</em></p><p>two Corben's Wound Closer (60gp)</p><p></p><p><em>Travel Load; extra equipment in pack</em></p><p>Shoulder Pack (backpack; 2gp) 2lbs</p><p>Bedroll (1sp) 5lbs</p><p>Traveler Journal book (5gp, based on a wizards spellbook, not as big 50pages) 2lbs</p><p>Ink (8gp; 1 oz. vial) <em>nil</em> </p><p>two Inpens (2sp) <em>nil</em> </p><p>Trail Rations (2gp; 4 days) 4lbs</p><p>Waterskin (1gp) 4lbs</p><p>extra Ammo (packed away) for military pistol: 10 precision rounds, 10 standard rounds; for small pistol: 20 standard rounds (370gp) 4lbs</p><p></p><p>{spent 2681gp and 4sp} Remaining Wealth: 18gp and 6sp</p><p></p><p>Combat Load: 33 lbs (light load) </p><p>Full Load: 54 lbs (medium load) </p><p></p><p></p><p><em>fixed mistakes (again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) and the reason I speak the two languages I figured was from his merc days, that there was a dwarf and a couple of Khadorans in the group</em></p></blockquote><p></p>
[QUOTE="Karl Green, post: 1814648, member: 1467"] [b][size=3]Alaios O'Aodh[/size][/b] Description: Alaios is an attractive young Cynar male (age 19), with fire red hair and well-trimmed goatee. His is fairly tall (5'9") and slim (163lbs), in good shape from his last year as a mercenary with the [b]Draken Blades[/b]. He wears his favorite midnight black greatclaok with a number of internal pockets, where he hides his spell components. On his left hip he wears a military pistol and over both shoulders he has slung two light bandoliers of ammo. He wears a all-weather hat and goggles to help protect against the weather. Alaios is a sorcerer who favors fire magic and excels in this area. While he is open and easy going for most people, he is rather secretive about his arcane powers. He has encountered too much prejudice from so called witch-hunters and 'simple' folk who are quick to pick up pitchforks and torches. Sorcerer 3rd level Experience: 3,000 Alignment: Neutral Good Deity: Marrow (patron ascendant Angellia) STR: 10 [+0] DEX: 14 [+2] CON: 14 [+2] INT: 12 [+1] WIS: 10 [+0] CHA: 15 [+2] Hit Points: 17 (3d4+6) Saving Throws: Fortitude: +4 [base +1, con +2, racial +1] Reflex: +2 [base +1, dex +1] Will: +3 [base +3, wis +0] Armor Class: 14 (armed greatcoat + dex; -1 ACP; 5% ASF); Touch: 12; Flatfooted: 12 DR: 5/bludinging Base Attack Bonus/Grapple: +1/+1 [b]Military Pistol[/b] [I]masterwork, accuracy[/I] +5 attack [+6 w/ precision rds] (damage 2d6, crit 19-20/x3, Rng 80ft, Reload: 1 standard action [DC8]) [b]Small Pistol[/b] [i]mastercraft[/i] +4 attack [+5 w/ precision rds] (damage 2d4, 19-20/x3, Rng 40', Reload: 1 standard action [DC6]) [b]Dagger[/b] +1 attack melee, +3 thrown (damage 1d4, crit 19-20, Rng 10ft) Skills [16 +4 +4] Concentration 2/+4 Craft (small arms) 3/+4 [cross-class] Bluff 6/+8 Gather Information 0/+4 Hide 4/+6 Knowledge (arcane) 1/+2 Knowledge (history) 1/+2 Spellcraft 4/+5 Feats: [3] Exotic Weapon Proficiency: Small Arms Point Blank Shot: +1 to attack/damage within 30ft Spell Focus: +1 DC with Evocation spells Racial Features (Midlunders from Cynar) one extra Heroic Feat at 1st level 4 extra skills are 1st level, +1 skill each level after Automatic class skill: Knowledge (history) +2 racial bonus on Craft (blacksmith) and Gather Information checks Bonus from favoring Angellia (Ascendant of History and Lore) bonus language. Languages: Cygnaren (spoken and written), Rhulic (spoken), Khadoran (spoken and written) Class Features: Summon Familiar (none at present) Spell Casting [DC 12 +spell level {13 with evocation spells}]; [b]six[/b] Cantrips, [b]six[/b] 1st level spells per day Spells Known: [b]0-level[/b]: Acid Splash, Detect Magic, Light, Mage Hand, Read Magic; [b]1st-level[/b]: Burning Hands, Obsuring Mist, True Strike Equipment: [I]Combat Load[/I] Military Pistol [I] masterwork, accuracy, lightweight[/I] (1020gp) 3 1/2lbs Ammo 12 shots Precision rounds [additional +1 to attack rolls] (168gp) 1lbs Small Pistol [I]masterwork, lightweight[/I] (620gp) 2 1/2 lbs. Ammo 12 shots Precision rounds [additional +1 to attack rolls] (144gp) 1 lb two Ammo Bandolier (1gp each holding 12 shots) 2lbs two Belt Holster [one on left hip, one on right shoulder] (8gp) 1lb Dagger (1gp) 1lb Armed Greatcoat (75gp with secret pockets inside) 10lbs Traveler's outfit (1gp) 5lbs Goggles (4gp) 1lb Field Glass (20gp) 1lb Flintstriker (6gp) [I]nil[/I] Magnified Bulleye Lantern (15gp) 3lbs Oil (1sp; 1-pint flask) 1lb Pocket Watch (150gp) [I]nil[/I] two Corben's Wound Closer (60gp) [I]Travel Load; extra equipment in pack[/I] Shoulder Pack (backpack; 2gp) 2lbs Bedroll (1sp) 5lbs Traveler Journal book (5gp, based on a wizards spellbook, not as big 50pages) 2lbs Ink (8gp; 1 oz. vial) [I]nil[/I] two Inpens (2sp) [I]nil[/I] Trail Rations (2gp; 4 days) 4lbs Waterskin (1gp) 4lbs extra Ammo (packed away) for military pistol: 10 precision rounds, 10 standard rounds; for small pistol: 20 standard rounds (370gp) 4lbs {spent 2681gp and 4sp} Remaining Wealth: 18gp and 6sp Combat Load: 33 lbs (light load) Full Load: 54 lbs (medium load) [i]fixed mistakes (again ;)) and the reason I speak the two languages I figured was from his merc days, that there was a dwarf and a couple of Khadorans in the group[/i] [/QUOTE]
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