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[IK] The Corvis University Discreet Investigation and Retrieval Union
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<blockquote data-quote="Khairn" data-source="post: 1819844" data-attributes="member: 20153"><p>Cormyck diTrivassi is a young Rynnian from Llael who is studying languages at Corvis University. Of middle height and slight build (5'7" and 140 lbs) he has the typical features of his countrymen; blond hair with a fair complexion, aquiline nose and bright almost clear grey eyes.</p><p></p><p>He came to the University over a year ago and has made a favorable impression with both his teachers and fellow students. His ready smile, ribald tales and quick mind, has made him a favorite guest at the homes of his fellow students. As their guest, he uses the opportunity to see where valuables are kept, what locks are installed and how the house is protected.</p><p></p><p>For Cormyck's true profession is that of a thief who preys on those who live near or are connected to the university. A territory that is also claimed by other thieves and protected by the City Watch. </p><p></p><p>Cormyck is begining to think that a vacation or transfer to another university is in order. With both the thieves guild and the City Watch on his trail, its just a matter of time before someone starts to tie in the string of thefts at the university, to a young student from Llael.</p><p></p><p>Cormyck diTrivassi </p><p></p><p>Rynn (+2 Char, -2Wis, +2Bluff & Sense Motive)</p><p>Rogue </p><p>3rd level</p><p>Experience: 3,000 </p><p>Alignment ?</p><p></p><p>STR: 12 [ +1] (4)</p><p>DEX: 14 [ +2] (6)</p><p>CON: 12 [ +1] (4)</p><p>INT: 14 [ +2] (6)</p><p>WIS: 10 [ 0] (4)</p><p>CHA: 14 [+2] (4)</p><p></p><p>Hit Points: 6+4+4+3 =17</p><p></p><p>Saving Throws: </p><p>Fortitude: +2 [base +1, con +1</p><p>Reflex: +5 [base +3, dex +2]</p><p>Will: +1 [base +1, wis +0]</p><p></p><p>Armor Class: 17 (greatcoat + studded leather + dex); Touch: 12; Flatfooted: 15</p><p></p><p>BAB: +2</p><p></p><p>Collapsing Baton +3 attack (dmg 1d6, crit 20 x2)</p><p>Dagger masterwork +3 attack melee, +4 thrown (dmg 1d4, crit 19-20, Rng 10ft)</p><p>Military Pistol +4 attack (dmg 2d6, crit 19-20/x3, Rng 80’, Reload: 1 standard action (DC8)</p><p>Rynnish Holdout Pistol 2 Barrel +4 attack (dmg 2d4-2, crit 19-20 x3, Rng 20’ Reload 3 std actions DC 12)</p><p></p><p>Skills [40 +10 + 10]</p><p>Bluff 2+2</p><p>Climb 5</p><p>Craft Small Arm 5</p><p>Decipher Script 2</p><p>Diplomacy 2</p><p>Disable Device 3+2</p><p>Gather Info 2</p><p>Intimidate 2</p><p>Hide 5</p><p>Know History 1+2</p><p>Know Geog. 1+2</p><p>Know Religion 1+2</p><p>Listen 2</p><p>Move Silent 5</p><p>Open Lock 4+2</p><p>Search 4</p><p>Sense Motive 2+2</p><p>Sleight of Hand 4</p><p>Spot 2</p><p>Tumble 5</p><p>Use Mag. Dev. 1</p><p></p><p>Languages (Starting +2 due to high Int)</p><p>Llaelese (Read & Write)</p><p>Cyngar (Read & Write)</p><p>Caspian (Dead) (Read)</p><p></p><p></p><p>Feats: [3]</p><p>Exotic Weapon Proficiency: Small Arms </p><p>Quick Draw</p><p>University Education</p><p></p><p>Class Features: </p><p>Evasion</p><p>Trap Finding</p><p>Trap Sense +1</p><p>Sneak Attack +2d6</p><p> </p><p></p><p>Combat Equipment:</p><p>Military Pistol (300gp) 5lbs</p><p>Rynnish Holdout Pistol (225 gp) 2 lbs</p><p>Ammo 10 shots (90gp; assuming 9gp each) 1lbs - 10 shots Military Pistol</p><p>Ammo Bandolier (1gp each holding 10 shots) 1lbs – 1 bandolier for Military pistol</p><p>belt Holster (4gp) 1/2lb</p><p>Holster Wrist-Loader (30 gp) 2 lb</p><p>Dagger MW (301gp) 1lb</p><p>Dagger Throwing x2 (4 gp) 2 lb</p><p>Collapsing Baton (12gp) 3lbs</p><p>Reinforced Greatcoat MW (75gp + 150gp for MW) 10lbs</p><p>Studded Leather MW (10gp + 150gp for MW) 20 lb</p><p>Talisman of Asc Angellia (5 sp)</p><p></p><p>Adventuring Equipment:</p><p>Field Glass (20gp) 1lb</p><p>Flintstriker (6gp)</p><p>Magnified Bulleye Lantern (15gp) 3lbs</p><p>Ammo 10 shots (90gp; assuming 9gp each) 1lbs - 10 shots Hold-out Pistol</p><p>Ammo Bandolier (1gp each holding 10 shots) 1lbs – 1 bandolier for Hold-out pistol</p><p>Oil (1sp; 1-pint flask) 1lb </p><p>Shoulder Pack (backpack; 2gp) 2lbs</p><p>Climbers Kit (80gp) 5 lb</p><p>Thieves Tools MW (100gp) 2 lb</p><p>Silken Rope 50’ (10 gp) 5 lb</p><p>Gunners Kit (100 gp) 15 lbs</p><p>Bedroll (1sp) 5lbs</p><p>Trail Rations (1gp; 2 days) 2lbs</p><p></p><p></p><p>Living Equipment</p><p>Traveler's outfit (1gp) 5lbs</p><p>Courtier’s Outfit (30gp) 6 lb</p><p>Scholar’s Outfit (5 gp) 6 lb</p><p></p><p></p><p>Carrying Capacity Light 43 lbs / Med 44-86 lbs / Heavy 87 – 130 lbs</p><p>Combat Load: 42.5 lb (light load) </p><p>Full Load: 85.5 lbs (medium load)</p><p></p><p></p><p></p><p>I’ve spent 1813 gold but will be doing some more work on the equipment.</p></blockquote><p></p>
[QUOTE="Khairn, post: 1819844, member: 20153"] Cormyck diTrivassi is a young Rynnian from Llael who is studying languages at Corvis University. Of middle height and slight build (5'7" and 140 lbs) he has the typical features of his countrymen; blond hair with a fair complexion, aquiline nose and bright almost clear grey eyes. He came to the University over a year ago and has made a favorable impression with both his teachers and fellow students. His ready smile, ribald tales and quick mind, has made him a favorite guest at the homes of his fellow students. As their guest, he uses the opportunity to see where valuables are kept, what locks are installed and how the house is protected. For Cormyck's true profession is that of a thief who preys on those who live near or are connected to the university. A territory that is also claimed by other thieves and protected by the City Watch. Cormyck is begining to think that a vacation or transfer to another university is in order. With both the thieves guild and the City Watch on his trail, its just a matter of time before someone starts to tie in the string of thefts at the university, to a young student from Llael. Cormyck diTrivassi Rynn (+2 Char, -2Wis, +2Bluff & Sense Motive) Rogue 3rd level Experience: 3,000 Alignment ? STR: 12 [ +1] (4) DEX: 14 [ +2] (6) CON: 12 [ +1] (4) INT: 14 [ +2] (6) WIS: 10 [ 0] (4) CHA: 14 [+2] (4) Hit Points: 6+4+4+3 =17 Saving Throws: Fortitude: +2 [base +1, con +1 Reflex: +5 [base +3, dex +2] Will: +1 [base +1, wis +0] Armor Class: 17 (greatcoat + studded leather + dex); Touch: 12; Flatfooted: 15 BAB: +2 Collapsing Baton +3 attack (dmg 1d6, crit 20 x2) Dagger masterwork +3 attack melee, +4 thrown (dmg 1d4, crit 19-20, Rng 10ft) Military Pistol +4 attack (dmg 2d6, crit 19-20/x3, Rng 80’, Reload: 1 standard action (DC8) Rynnish Holdout Pistol 2 Barrel +4 attack (dmg 2d4-2, crit 19-20 x3, Rng 20’ Reload 3 std actions DC 12) Skills [40 +10 + 10] Bluff 2+2 Climb 5 Craft Small Arm 5 Decipher Script 2 Diplomacy 2 Disable Device 3+2 Gather Info 2 Intimidate 2 Hide 5 Know History 1+2 Know Geog. 1+2 Know Religion 1+2 Listen 2 Move Silent 5 Open Lock 4+2 Search 4 Sense Motive 2+2 Sleight of Hand 4 Spot 2 Tumble 5 Use Mag. Dev. 1 Languages (Starting +2 due to high Int) Llaelese (Read & Write) Cyngar (Read & Write) Caspian (Dead) (Read) Feats: [3] Exotic Weapon Proficiency: Small Arms Quick Draw University Education Class Features: Evasion Trap Finding Trap Sense +1 Sneak Attack +2d6 Combat Equipment: Military Pistol (300gp) 5lbs Rynnish Holdout Pistol (225 gp) 2 lbs Ammo 10 shots (90gp; assuming 9gp each) 1lbs - 10 shots Military Pistol Ammo Bandolier (1gp each holding 10 shots) 1lbs – 1 bandolier for Military pistol belt Holster (4gp) 1/2lb Holster Wrist-Loader (30 gp) 2 lb Dagger MW (301gp) 1lb Dagger Throwing x2 (4 gp) 2 lb Collapsing Baton (12gp) 3lbs Reinforced Greatcoat MW (75gp + 150gp for MW) 10lbs Studded Leather MW (10gp + 150gp for MW) 20 lb Talisman of Asc Angellia (5 sp) Adventuring Equipment: Field Glass (20gp) 1lb Flintstriker (6gp) Magnified Bulleye Lantern (15gp) 3lbs Ammo 10 shots (90gp; assuming 9gp each) 1lbs - 10 shots Hold-out Pistol Ammo Bandolier (1gp each holding 10 shots) 1lbs – 1 bandolier for Hold-out pistol Oil (1sp; 1-pint flask) 1lb Shoulder Pack (backpack; 2gp) 2lbs Climbers Kit (80gp) 5 lb Thieves Tools MW (100gp) 2 lb Silken Rope 50’ (10 gp) 5 lb Gunners Kit (100 gp) 15 lbs Bedroll (1sp) 5lbs Trail Rations (1gp; 2 days) 2lbs Living Equipment Traveler's outfit (1gp) 5lbs Courtier’s Outfit (30gp) 6 lb Scholar’s Outfit (5 gp) 6 lb Carrying Capacity Light 43 lbs / Med 44-86 lbs / Heavy 87 – 130 lbs Combat Load: 42.5 lb (light load) Full Load: 85.5 lbs (medium load) I’ve spent 1813 gold but will be doing some more work on the equipment. [/QUOTE]
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