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<blockquote data-quote="ninjayeti" data-source="post: 8544169" data-attributes="member: 6789120"><p>Another player in my group made a goblin wild magic sorcerer one campaign. Yeah, the chances of bad roll on the wild magic table dropping a fireball in the middle of the party made this an unpopular choice with the rest of the group. To make it worse the player decided his character was SO wild that he was going to re-roll his stats every time he long rested (4d6 drop IN ORDER). That lead to some ....interesting results like the time he went to bed wounded and woke up healed but with less HP because his CON modifier dropped from +2 to -1 overnight. When we got access to a magic item shop the PC spent most of his gold on a wand of wonder. </p><p></p><p>Mind you this was in a pretty challenging game where the previous campaigns had multiple PC deaths and near TPKs, so the rest of the players might have preferred a slightly more optimized character. No one complained (too much) though because it was a concept that fit the campaign world so well. The previous campaign had featured a guild of evil wizards who were using goblins as magic lab rats - the goblin sorcerer was a survivor of those experiments. </p><p></p><p>So yeah, it was an objectively bad character build, but a great concept and one the player had fun with. While the character DID eventually drop a fireball in the middle of the party we were pretty high level at that point so it wasn't a total catastrophe.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 8544169, member: 6789120"] Another player in my group made a goblin wild magic sorcerer one campaign. Yeah, the chances of bad roll on the wild magic table dropping a fireball in the middle of the party made this an unpopular choice with the rest of the group. To make it worse the player decided his character was SO wild that he was going to re-roll his stats every time he long rested (4d6 drop IN ORDER). That lead to some ....interesting results like the time he went to bed wounded and woke up healed but with less HP because his CON modifier dropped from +2 to -1 overnight. When we got access to a magic item shop the PC spent most of his gold on a wand of wonder. Mind you this was in a pretty challenging game where the previous campaigns had multiple PC deaths and near TPKs, so the rest of the players might have preferred a slightly more optimized character. No one complained (too much) though because it was a concept that fit the campaign world so well. The previous campaign had featured a guild of evil wizards who were using goblins as magic lab rats - the goblin sorcerer was a survivor of those experiments. So yeah, it was an objectively bad character build, but a great concept and one the player had fun with. While the character DID eventually drop a fireball in the middle of the party we were pretty high level at that point so it wasn't a total catastrophe. [/QUOTE]
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