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<blockquote data-quote="ECMO3" data-source="post: 8544350" data-attributes="member: 7030563"><p>1. In general I would say characters with a high constitution. Message boards and you tube channels put too high a premium on Constitution. In general I am getting a 10 or a 12 unless I have a breath weapon, or ability that uses constitution for a DC. </p><p>'</p><p>I just think constution is so useless, not used for any skills and not enough hps to make a difference. I find this especailly true with wizards where I am never going higher than 10 on point buy.</p><p></p><p>2. In combination with #1 I never dump intelligence, Wisdom or Charisma to 8. Those abilities are used too often with investigation, perception or discussion adn wisdom saves in particular can be extremely debilitating.</p><p></p><p>As far as specific classes:</p><p></p><p>1. Agree on warlock - Undead over Hexblade all the way for Gish warlock </p><p></p><p>2. Tank Bladesingers - This seems to be changing, but for a while people thought Bladesingers were Striker Gish with feats like mobile to go in and out of battle and that they are not pure frontliners. I completely disagree and after level 3 my bladesingers are right up in melee, their role generally being the blocker to keep enemies off of the strikers. People say they don't have the hit points for this, but with false life, blur, shield and absorb elements they are better suited for it than fighters or Paladins, even with a 10 constitution.</p><p></p><p>3. Flexible Fighters - On you tube and to a lessor extent here most Fighter builds tend to be very narrowly focused they are either sharpshooter or GWM and then they often add either XBE or PAM. This is a fine build and one of the players at my party plays a GWM often. I find these builds really lock you in and why such characters dominate ranged or melee with their assigned weapon, they suck when using another weapon and have little flexibility in combat. These guys have trouble late in tier 2 and beginning tier 3 because they don't have a magic weapon that matches their feats yet and they typically dump everything except S/D and Con because they are not getting enough ASIs. My fighters tend to be flexible, I might dump S but usually I am at least a 10 everywhere else. Instead of Feats I lean on the subclass for combat performance and I try to balance and I will take feats like prodigy or skill expert to give them out of combat abilities.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8544350, member: 7030563"] 1. In general I would say characters with a high constitution. Message boards and you tube channels put too high a premium on Constitution. In general I am getting a 10 or a 12 unless I have a breath weapon, or ability that uses constitution for a DC. ' I just think constution is so useless, not used for any skills and not enough hps to make a difference. I find this especailly true with wizards where I am never going higher than 10 on point buy. 2. In combination with #1 I never dump intelligence, Wisdom or Charisma to 8. Those abilities are used too often with investigation, perception or discussion adn wisdom saves in particular can be extremely debilitating. As far as specific classes: 1. Agree on warlock - Undead over Hexblade all the way for Gish warlock 2. Tank Bladesingers - This seems to be changing, but for a while people thought Bladesingers were Striker Gish with feats like mobile to go in and out of battle and that they are not pure frontliners. I completely disagree and after level 3 my bladesingers are right up in melee, their role generally being the blocker to keep enemies off of the strikers. People say they don't have the hit points for this, but with false life, blur, shield and absorb elements they are better suited for it than fighters or Paladins, even with a 10 constitution. 3. Flexible Fighters - On you tube and to a lessor extent here most Fighter builds tend to be very narrowly focused they are either sharpshooter or GWM and then they often add either XBE or PAM. This is a fine build and one of the players at my party plays a GWM often. I find these builds really lock you in and why such characters dominate ranged or melee with their assigned weapon, they suck when using another weapon and have little flexibility in combat. These guys have trouble late in tier 2 and beginning tier 3 because they don't have a magic weapon that matches their feats yet and they typically dump everything except S/D and Con because they are not getting enough ASIs. My fighters tend to be flexible, I might dump S but usually I am at least a 10 everywhere else. Instead of Feats I lean on the subclass for combat performance and I try to balance and I will take feats like prodigy or skill expert to give them out of combat abilities. [/QUOTE]
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