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I'll get to try out 4e this weekend, advice?
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<blockquote data-quote="Zustiur" data-source="post: 4972784" data-attributes="member: 1544"><p>Most of the points have been covered really.</p><p>Don't expect 3E.</p><p>In fact, don't expect anything you associate with DnD.</p><p>I would have enjoyed the game (at the start) much more if it hadn't been called DnD. I'm finally almost over my issues with that 10 months in. If you think of it as 'generic fantasy game' instead of 'Dungeons and Dragons' you won't get caught out as much by things you thought you knew.</p><p></p><p>Don't fret if the rules don't make sense when compared with the real world. It's a game, they're game rules, not simulation rules. This issue caused a lot of trouble in my early games.</p><p></p><p>Do read the combat chapter again. Multiple times if you can. It's not terribly easy to read, but there were a lot of little points I didn't notice when I first skimmed it.</p><p></p><p>If you can find someone to play with, or don't mind "solo'ing", run a mock encounter with a few quickly built 1st level PCs. It will help concrete your understanding of the rules before you jump into the real game. I suggest 3 pcs vs 4-5 kobolds or goblins. Keep it simple, and just focus on how the game works. Don't worry about dailies or action points or doing anything too complex.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 4972784, member: 1544"] Most of the points have been covered really. Don't expect 3E. In fact, don't expect anything you associate with DnD. I would have enjoyed the game (at the start) much more if it hadn't been called DnD. I'm finally almost over my issues with that 10 months in. If you think of it as 'generic fantasy game' instead of 'Dungeons and Dragons' you won't get caught out as much by things you thought you knew. Don't fret if the rules don't make sense when compared with the real world. It's a game, they're game rules, not simulation rules. This issue caused a lot of trouble in my early games. Do read the combat chapter again. Multiple times if you can. It's not terribly easy to read, but there were a lot of little points I didn't notice when I first skimmed it. If you can find someone to play with, or don't mind "solo'ing", run a mock encounter with a few quickly built 1st level PCs. It will help concrete your understanding of the rules before you jump into the real game. I suggest 3 pcs vs 4-5 kobolds or goblins. Keep it simple, and just focus on how the game works. Don't worry about dailies or action points or doing anything too complex. [/QUOTE]
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I'll get to try out 4e this weekend, advice?
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