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I'll never live long enough to experience all of 4e
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<blockquote data-quote="Badwe" data-source="post: 4825020" data-attributes="member: 61762"><p>If a group does 10 encounters of their level, ignoring quests or encounters of higher level, they level up. therefore: 30 levels * 10 encounters means 300 encounters to level up. If a standard group plays quickly, they can reasonably complete 3 encounters in a session (all you RP heavy fans twitching can just assume you're handing out equivalent experience for roleplaying, relax!). That translates to 100 sessions. If one of these sessions happens every week at 52 weeks a year, you have just under 2 years to level one character from 1-30. Of course that's effectively a worst case scenario. if you put harder encounters in front of your players and regularly award quest XP, you might get 5 encounters worth of XP, level up every other week, and need a mere 60 weeks to finish.</p><p></p><p>Those of you poo-pooing number-crunching: go try doing improv. that's basically what D&D is if you scour all numbers and math and models from it. Don't get me wrong, improv is fun, but a part of D&D in some way involves playing with numbers. It also involves storytelling and all that good stuff. It has many aspects. The aspect we're talking about in this thread is ways to arrange all those numbers. If you're not ok with this, feel free to make your own thread. That is all.</p><p></p><p>I have tried OpenRPG and ventrillo/skype but have been largely non-plussed with the results. Much as i love all forms of computer and online gaming, i can't seem to do anything but D&D in the flesh. Ironically as new editions come out, they make it harder to simplify D&D down to something easily transmitable.</p><p></p><p>I would also like to see a fairly faithful tactical CRPG created with a 4e model. I immensely enjoyed the otherwise poorly made "ToEE" simply because it fairly accurately modeled the 3.5 rules (with some omissions). I find that games like that help get out some of the D&D frustration/tension of not having a game going on and wanting to try out a clever mechanical set. For example ToEE let me try out my Archery Fighter build even though i couldn't get a game.</p></blockquote><p></p>
[QUOTE="Badwe, post: 4825020, member: 61762"] If a group does 10 encounters of their level, ignoring quests or encounters of higher level, they level up. therefore: 30 levels * 10 encounters means 300 encounters to level up. If a standard group plays quickly, they can reasonably complete 3 encounters in a session (all you RP heavy fans twitching can just assume you're handing out equivalent experience for roleplaying, relax!). That translates to 100 sessions. If one of these sessions happens every week at 52 weeks a year, you have just under 2 years to level one character from 1-30. Of course that's effectively a worst case scenario. if you put harder encounters in front of your players and regularly award quest XP, you might get 5 encounters worth of XP, level up every other week, and need a mere 60 weeks to finish. Those of you poo-pooing number-crunching: go try doing improv. that's basically what D&D is if you scour all numbers and math and models from it. Don't get me wrong, improv is fun, but a part of D&D in some way involves playing with numbers. It also involves storytelling and all that good stuff. It has many aspects. The aspect we're talking about in this thread is ways to arrange all those numbers. If you're not ok with this, feel free to make your own thread. That is all. I have tried OpenRPG and ventrillo/skype but have been largely non-plussed with the results. Much as i love all forms of computer and online gaming, i can't seem to do anything but D&D in the flesh. Ironically as new editions come out, they make it harder to simplify D&D down to something easily transmitable. I would also like to see a fairly faithful tactical CRPG created with a 4e model. I immensely enjoyed the otherwise poorly made "ToEE" simply because it fairly accurately modeled the 3.5 rules (with some omissions). I find that games like that help get out some of the D&D frustration/tension of not having a game going on and wanting to try out a clever mechanical set. For example ToEE let me try out my Archery Fighter build even though i couldn't get a game. [/QUOTE]
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I'll never live long enough to experience all of 4e
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