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General Tabletop Discussion
D&D Older Editions
I'll say one thing for 4E... It is more accessible.
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<blockquote data-quote="Ruin Explorer" data-source="post: 4284856" data-attributes="member: 18"><p>Having gotten back from my best friend's wedding over the weekend when 4E was released (my most munchkin player, too!), I finally got my hands on 4E yesterday and have been reading through it. I'm not going to bore you all with some sort of lengthy proper review, but I have to admit, some of what I felt was negative or limiting - actually turned out to be distinctly beneficial.</p><p></p><p>Specifically, 4E seems like it's really genuinely good for a new player, or a player who doesn't want to do too much work (which is to say, half of my players).</p><p></p><p>The combination of using the standard array as the "default" system, together with the clear "this race is good at these classes", further combined with the "here's two default builds for this class", instead of being limiting, really seems to allow players to slam a character together in OD&D-like time, and a character that they're excited about and interested by at that. As an example, my wife, who was put off by the complexity of 3.XE, and the "frontload" of information it required you to absorb to make a solid character, was able to put together a Dwarf Cleric in no time at all, and was distinctly pleased with it.</p><p></p><p>Once the players are "hooked" that way, it looks like they're going to presented with further options at very good but controlled pace, and that they will end up with a lot of powerful abilities, but will not end up being overwhelmed. This is quite an achievement.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4284856, member: 18"] Having gotten back from my best friend's wedding over the weekend when 4E was released (my most munchkin player, too!), I finally got my hands on 4E yesterday and have been reading through it. I'm not going to bore you all with some sort of lengthy proper review, but I have to admit, some of what I felt was negative or limiting - actually turned out to be distinctly beneficial. Specifically, 4E seems like it's really genuinely good for a new player, or a player who doesn't want to do too much work (which is to say, half of my players). The combination of using the standard array as the "default" system, together with the clear "this race is good at these classes", further combined with the "here's two default builds for this class", instead of being limiting, really seems to allow players to slam a character together in OD&D-like time, and a character that they're excited about and interested by at that. As an example, my wife, who was put off by the complexity of 3.XE, and the "frontload" of information it required you to absorb to make a solid character, was able to put together a Dwarf Cleric in no time at all, and was distinctly pleased with it. Once the players are "hooked" that way, it looks like they're going to presented with further options at very good but controlled pace, and that they will end up with a lot of powerful abilities, but will not end up being overwhelmed. This is quite an achievement. [/QUOTE]
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I'll say one thing for 4E... It is more accessible.
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