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General Tabletop Discussion
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I'll say one thing for 4E... It is more accessible.
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<blockquote data-quote="Harr" data-source="post: 4286939" data-attributes="member: 47190"><p>It's been great fun watching by players slowly form into a coherent team... for years they've all been the soloist type, all of them trying to get high armor AND high damage AND high mobility AND healing AND area attacks and be them one-man show all to themselves.</p><p></p><p>I don't know what it is about 4e play, but slowly the paladin has realized it's actually better to use his moves to get into a position where he can soak up the most blows while the strikers do their thing. Slowly the strikers have realized they're better off in the back and picking one guy to stick with during the whole fight. And so on.</p><p></p><p>And yeah, eventually this 'preset' feeling will get repetitive - <em>eventually</em>. But when? My group plays extremely frequently (twice a week, about eight times a month) and though I can see the pre-built feeling settling in <em>eventually</em>, we're still nowhere close to that, and won't be for a long while. Yes I can see that the paladin player will not likely be picking a paladin to play through again once his guy gets to 30 and ascends, but who cares? There are the other classes to play through and by that time the PHB2 will be out with its new classes anyways.</p><p></p><p>So yeah, if you set youself to look at it from the immortal, 'never-ending and always on' analytical gamer who must be aware of every possibility and be satisfied that he will never reach them, it's somewhat shallow. On the other hand, if you're the type of guy who walks up to the table, sits around with some friends, picks a character and plays, it's frickin awesome. My guess is WotC is betting on the latter just being a better type of player to cater to.</p></blockquote><p></p>
[QUOTE="Harr, post: 4286939, member: 47190"] It's been great fun watching by players slowly form into a coherent team... for years they've all been the soloist type, all of them trying to get high armor AND high damage AND high mobility AND healing AND area attacks and be them one-man show all to themselves. I don't know what it is about 4e play, but slowly the paladin has realized it's actually better to use his moves to get into a position where he can soak up the most blows while the strikers do their thing. Slowly the strikers have realized they're better off in the back and picking one guy to stick with during the whole fight. And so on. And yeah, eventually this 'preset' feeling will get repetitive - [i]eventually[/i]. But when? My group plays extremely frequently (twice a week, about eight times a month) and though I can see the pre-built feeling settling in [i]eventually[/i], we're still nowhere close to that, and won't be for a long while. Yes I can see that the paladin player will not likely be picking a paladin to play through again once his guy gets to 30 and ascends, but who cares? There are the other classes to play through and by that time the PHB2 will be out with its new classes anyways. So yeah, if you set youself to look at it from the immortal, 'never-ending and always on' analytical gamer who must be aware of every possibility and be satisfied that he will never reach them, it's somewhat shallow. On the other hand, if you're the type of guy who walks up to the table, sits around with some friends, picks a character and plays, it's frickin awesome. My guess is WotC is betting on the latter just being a better type of player to cater to. [/QUOTE]
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I'll say one thing for 4E... It is more accessible.
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