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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I'll say one thing for 4E... It is more accessible.
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<blockquote data-quote="WhatGravitas" data-source="post: 4287182" data-attributes="member: 33132"><p>Yeah, that's true. On the "characer concepts" part: I've made an interesting observation:</p><p></p><p>4E trades depth of concepts against breadth of concepts.</p><p></p><p>Seriously, if you like an infernal warlock or a swashbuckling rogue, 4E is heaven. Unlike previous editions, the various powers allow you to do much more "in-character" things in combat than before. A infernal warlock can now really raise hell (almost literally speaking), summons imps, conjures hellfire - instead of firing eldritch blasts all the time (though he can still do that), where as a rogue is not relegated to doing "sneak attack" over and over again, but fights with panache and dexterity - all the time.</p><p></p><p>In other words, in 4E, you can play a character concept in combat much better than before, often starting at level 1. The trade-off, however, is that the classes are now more narrowly defined to allow that depth of concept, decreasing the breadth of concepts.</p><p></p><p>It's a trade-off - if it's good or bad is highy dependant on your game style and is much more conductive for casual and/or freewheeling games with less focus on the mechanics. I like that, but I see the drawbacks.</p><p></p><p>Not good for gearheads (the sort of building gearheads - for homebrew gearheads, 4E is *great*).</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4287182, member: 33132"] Yeah, that's true. On the "characer concepts" part: I've made an interesting observation: 4E trades depth of concepts against breadth of concepts. Seriously, if you like an infernal warlock or a swashbuckling rogue, 4E is heaven. Unlike previous editions, the various powers allow you to do much more "in-character" things in combat than before. A infernal warlock can now really raise hell (almost literally speaking), summons imps, conjures hellfire - instead of firing eldritch blasts all the time (though he can still do that), where as a rogue is not relegated to doing "sneak attack" over and over again, but fights with panache and dexterity - all the time. In other words, in 4E, you can play a character concept in combat much better than before, often starting at level 1. The trade-off, however, is that the classes are now more narrowly defined to allow that depth of concept, decreasing the breadth of concepts. It's a trade-off - if it's good or bad is highy dependant on your game style and is much more conductive for casual and/or freewheeling games with less focus on the mechanics. I like that, but I see the drawbacks. Not good for gearheads (the sort of building gearheads - for homebrew gearheads, 4E is *great*). Cheers, LT. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I'll say one thing for 4E... It is more accessible.
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